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Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
Oct 13, 2025 — Oct 13, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update about.liquid More... 3 months ago
Update _config.yml More... 3 months ago
fix constellation scroll jitter: use e.scroll not e.animatedScroll More... 3 months ago
sk1y101 -> skyecas account rename More... 3 months ago
pls add maas More... 4 months ago
CI: add tests, CI workflow, dev reqs, ESLint config; tweak traction sampling More... 4 months ago
geometry almost perfectly working More... 4 months ago
fix lyra More... 5 months ago
initial planner More... 5 months ago
fix: bgCtx/ocean, lighter windowsill/rain, baseW+AU+MU+ctx/orbital More... 5 months ago
small fixes More... 5 months ago
fix nebula maybe More... 5 months ago
time is not defined???? More... 5 months ago
fix stars More... 5 months ago
fix: renderConstellationStars all stars (mainIndices for glow only); fillRect buffer zone (+/-50px) prevents edge star artifacts More... 5 months ago
refactor: shared buildConstellations(); nebula: remove blur(40px) jitter More... 5 months ago
refactor: stars.js uses buildCons() like aurora/nebula More... 5 months ago
show cassiopeia stars More... 5 months ago
fix: restore scroll drift to gas and cores (viewport-relative positions) More... 5 months ago
fix: cache nebula offscreen canvas (no GC thrash per frame) More... 5 months ago
fix: remove dust lanes; constellation parallax 0.15-0.25 More... 5 months ago
fix: single constellation copies, parallax 0.6-0.7, use getScrollY() More... 5 months ago
refactor: Lenis setup in shared.js (getScrollY); clean bg.md/background.liquid; nebula viewport-fixed gas+cores More... 5 months ago
perf: cache gradients per band (reuse between scrolls); cache date-colour result More... 5 months ago
fix: 3 bands with visible wave motion (speed 0.002-0.004, ~1-3s cycles) More... 5 months ago
fix: revert to per-frame gradient with absolute coords (no translate bug); keep no-blur pass More... 5 months ago
perf: remove blur pass (100% CPU culprit); cache gradient per band; translate-based rendering More... 5 months ago
fix: restore direct rAF loop, remove __bgTick hack More... 5 months ago
fix: single rAF loop (Lenis + bg render) eliminates competing rAFs More... 5 months ago
fix: direct path rendering (no buffers, no compositing); clean up stale buffer code More... 5 months ago