1
I Use This!
Inactive

Commits : Listings

Analyzed about 16 hours ago. based on code collected about 17 hours ago.
Dec 07, 2024 — Dec 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add name to self hug. More... about 14 years ago
REMOVED: Cleverbot doesn't like external usage, removing API. More... about 14 years ago
NEW: Added Cleverbot plugin. More... about 14 years ago
BUGFIX: Hero forgot to actually put gold in purse. More... over 14 years ago
MAJOR BUGFIX: Game had no ducks. BUGFIX: Deeper with argument works in command line version. NEW: Only allow going a maximum of 10 levels at a time. More... over 14 years ago
Added information about running Gold Quest in different ways. More... over 14 years ago
Added a multi-user telnet server for GoldQuest. GoldQuest now supports number of levels as argument to deeper. Added a few synonyms to a couple of commands. More... over 14 years ago
NEW: It's now possible to get sneak attacked while resting. More... over 14 years ago
Added more monsters. Some more exception handling. Monsters don't have to have a highlevel anymore, for open-ended questing! More... over 14 years ago
Moved all texts into a configuration file. Levels can have a descriptive text to use instead of the default. The last monster on each level is a boss, which can be defined per level or randomized from a list of boss names. They also have more strength and health. Monsters can be confined to a level range. More... over 14 years ago
Moved all texts into a configuration file. Levels can have a descriptive text to use instead of the default. The last monster on each level is a boss, which can be defined per level or randomized from a list of boss names. They also have more strength and health. Monsters can be confined to a level range. More... over 14 years ago
HaliDb now takes the db path as a constructor argument. More... over 14 years ago
NEW: Refactored all GoldQuest code into the GoldQuest script, which plugin just called. NEW: GoldQuest now includes its own command line interpreter to play offline. NEW: Monsters have names. NEW: Each level only has as many monsters as the depth. NEW: It's only possible to loot once per kill. NEW: There's a chance to get hurt when looting. NEW: Fights are slightly more interesting with more variations in output. More... over 14 years ago
UPDATE: !lmgtfy <term> creates a link to lmgtfy.com More... over 14 years ago
NEW: Added the QuestPlugin game. More... over 14 years ago
FIX: Wikipedia link broken. More... over 14 years ago
Added wikipedia search to the GooglePlugin. More... over 14 years ago
Unescape the title text to remove html entities. More... over 14 years ago
NEW: Switched to BeautifulSoup for the html stripping, which should be much more reliable than the old way. Added info about the google plugin in the readme. More... over 14 years ago
Refactored the google code. More... over 14 years ago
FIX: Fixed formatting and stripped html. More... over 14 years ago
Added let me google that for you plugin. More... over 14 years ago
Added more definitions. More... over 14 years ago
Added some conversation starters. More... over 14 years ago
Added a few conversation starters. More... over 14 years ago
Merge branch 'master' of [email protected]:ollej/shoutbridge More... over 14 years ago
Finished LoggerPlugin to allow logging of messages. More... over 14 years ago
Uppdated slaps and defiitions files. More... over 14 years ago
BUGFIX: Time offset wasn't set when using sendShout() (via shoutbridge) BUGFIX: sendShout() didn't comply to new return value format of getUserInfo() More... over 14 years ago
Merge branch 'master' of [email protected]:ollej/shoutbridge More... over 14 years ago