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Very Low Activity
Commits
: Listings
Analyzed
about 17 hours
ago. based on code collected
about 17 hours
ago.
Apr 19, 2024 — Apr 19, 2025
Showing page 1 of 30
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v3.0.2: updated translations, version, and changelog for v3.0.2!
Evan Debenham
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about 1 month ago
v3.0.2: fixed awareness persisting between floors with high speed
Evan Debenham
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about 1 month ago
v3.0.2: talisman of foresight now detects hiding mimics
Evan Debenham
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about 1 month ago
v3.0.2: updated translator credits and language order
Evan Debenham
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about 1 month ago
v3.0.2: fixed a display scaling error on Steam Deck
Evan Debenham
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about 1 month ago
v3.0.2: fixed an error with v3.0.1's bag targeting change
Evan Debenham
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about 1 month ago
v3.0.2: improved damage rounding logic in hero.damage()
Evan Debenham
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about 1 month ago
v3.0.2: blacksmith sfx now pause if music is paused in BG
Evan Debenham
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about 1 month ago
v3.0.2: fixed time freeze breaking recalled thrown runestones
Evan Debenham
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about 1 month ago
v3.0.2: fixed specific cases of push fx not updating char visibility
Evan Debenham
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about 1 month ago
v3.0.2: adjusted elements of Tengu's run animation, fixes visual errors
Evan Debenham
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about 1 month ago
v3.0.2: adjusted status pane asset to no longer be static
Evan Debenham
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about 1 month ago
v3.0.2: fixed 'none' not being considered a controller key
Evan Debenham
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about 1 month ago
v3.0.1: updated translations, changelog, and version for v3.0.1 release!
Evan Debenham
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about 1 month ago
v3.0.1: fixed an errant pixel in Priest's icon
Evan Debenham
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about 1 month ago
v3.0.1: fixed small typo 'dwarvern' -> 'dwarven'
Evan Debenham
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about 1 month ago
v3.0.1: fixed outdated metamorph desc
Evan Debenham
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about 1 month ago
v3.0.1: holy wep and ward extension now caps at 100 turns
Evan Debenham
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about 1 month ago
v3.0.1: fixed quick-using item from bag using the bag's targeting props
Evan Debenham
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about 1 month ago
v3.0.1: reduced the upgrade cost of mossy clump
Evan Debenham
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about 1 month ago
v3.0.1: adjusted ratmog to properly use new cleartime functionality
Evan Debenham
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about 1 month ago
v3.0.1: fixed unintentionally committed waterskin debug code
Evan Debenham
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about 1 month ago
v3.0.1: fixed a small typo in death durability
Evan Debenham
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about 1 month ago
v3.0.1: code changes to waterskin so it smartly handles blood vial fx
Evan Debenham
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about 1 month ago
v3.0.1: adjusted bees to target the closest enemy (like other mobs)
Evan Debenham
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about 1 month ago
v3.0.1: fixed rockfall traps not checking death before stunning
Evan Debenham
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about 1 month ago
v3.0.1: salt cube's regen reduction is now paused in locked floors
Evan Debenham
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about 1 month ago
v3.0.1: standardized logic for shield buffs that don't detach at 0
Evan Debenham
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about 1 month ago
v3.0.1: necros now damage immovable chars that are on their summon pos
Evan Debenham
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about 1 month ago
v3.0.1: clarified the description of the projecting enchant
Evan Debenham
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about 1 month ago
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