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Very Low Activity
Commits
: Listings
Analyzed
6 days
ago. based on code collected
6 days
ago.
Nov 08, 2023 — Nov 08, 2024
Showing page 27 of 28
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Commit Message
Contributor
Files Modified
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Code Location
Date
v2.3.0: fixed cursed wand of warding having different collision props
Evan Debenham
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12 months ago
v2.3.0: fixed wrong hero sprite if hero armor transfer unequips armor
Evan Debenham
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12 months ago
v2.3.0: updated pickaxe description to clarity no need to equip it
Evan Debenham
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12 months ago
v2.3.0: implemented very rough early logic for geomancer fight stages
Evan Debenham
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12 months ago
v2.3.0: fixed damage negated by invuln still waking up sleeping mobs
Evan Debenham
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12 months ago
v2.3.0: extremely early geomancer impl, no fight logic atm
Evan Debenham
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12 months ago
v2.3.0: fixed crystal spire being incorrectly set as a miniboss
Evan Debenham
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12 months ago
v2.3.0: added text for sappers and reduced their melee damage
Evan Debenham
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12 months ago
v2.3.0: made a gnoll rockfall trap class, gave them text, nerfed them
Evan Debenham
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12 months ago
v2.3.0: fixed gnoll sappers something moving too far from starting poa
Evan Debenham
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12 months ago
v2.3.0: made rockfall abilities no longer trigger rockfall traps
Evan Debenham
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12 months ago
v2.3.0: adjusted levelgen boulder and rubble positioning slightly
Evan Debenham
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12 months ago
v2.3.0: fixed new scroll and potion decks affecting non-deck generation
Evan Debenham
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12 months ago
v2.3.0: made DM-201 sprites more distinct from DM-200
Evan Debenham
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12 months ago
v2.3.0: blacksmith landmark entry now clears after rewards are finished
Evan Debenham
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12 months ago
v2.3.0: refactored transmute usable on item code, added a pickace check
Evan Debenham
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12 months ago
v2.3.0: fixed Yog's visibility update not checking existing viewDistance
Evan Debenham
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12 months ago
v2.3.0: phantom piranhas now die on land if there is no open water
Evan Debenham
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12 months ago
v2.3.0: sappers no longer drop rocks next to the entrance tile
Evan Debenham
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12 months ago
v2.3.0: fixed changed curse infusion not applying curse glyphs to armor
Evan Debenham
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12 months ago
v2.3.0: lots more impl and refinement for gnoll sappers and quest
Evan Debenham
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about 1 year ago
v2.3.0: improve details on guard's shield and trickster's strap
Evan Debenham
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about 1 year ago
v2.3.0: externalized the delayed rock fall buff from DM-300
Evan Debenham
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about 1 year ago
v2.3.0: updated version info, removed support for saves prior to v1.4.3
Evan Debenham
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about 1 year ago
v2.3.0: armored brutes now have visual armor, instead of a shield
Evan Debenham
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about 1 year ago
v2.3.0: rough early implementation of gnoll sapper attacks
Evan Debenham
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about 1 year ago
v2.3.0: DM-300 now uses target cell indicators with his rockfall attack
Evan Debenham
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about 1 year ago
v2.3.0: gnoll rockfall traps now ignore cells next to barricades
Evan Debenham
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about 1 year ago
v2.3.0: one more crack at iOS gestures, think this one fixes everything
Evan Debenham
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about 1 year ago
v2.3.0: updated iOS device definitions
Evan Debenham
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about 1 year ago
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