| green sub becomes amber rather than red |
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about 10 years ago
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| red sub signals slow or stop depending on train speed |
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over 10 years ago
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| load/save train speed |
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over 10 years ago
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| obey amber/green signal speeds |
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over 10 years ago
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| render labels |
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over 10 years ago
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| start implementing labels |
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over 10 years ago
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| existing trains can have exit_position in map file |
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over 10 years ago
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| add another exit portal to the test map |
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over 10 years ago
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| correct portal earns 200, incorrect loses 300 |
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over 10 years ago
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| add mockup of timetable UI |
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over 10 years ago
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| increment revenue when train exits |
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over 10 years ago
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| don't need to hold sem_world in train_entry_context -- we have it in the action itself now |
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over 10 years ago
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| pass sem_game around actions |
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over 10 years ago
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| load/save revenue |
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over 10 years ago
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| serialise the game, not just the world |
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over 10 years ago
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| initialise world and revenue from game |
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over 10 years ago
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| use sem_game in semaphore.c |
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over 10 years ago
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| introduce sem_game |
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over 10 years ago
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| add some support for entry/exit portals to railpro2semaphore |
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over 10 years ago
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| load/save portal-related train state |
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over 10 years ago
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| don't render head car when it's left exit portal |
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over 10 years ago
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| remove one car at a time into exit portal |
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over 10 years ago
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| train vanishes when moving on exit tile |
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over 10 years ago
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| spawn multiple cars from entry tile |
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over 10 years ago
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| load and save train_entry actions |
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over 10 years ago
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| spawn new train from entry portal |
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over 10 years ago
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| create single car train from entry portal |
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over 10 years ago
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| stop/start train at signal |
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over 10 years ago
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| support all signal aspect changes |
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over 10 years ago
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| click on signal to turn red |
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over 10 years ago
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