SVs that we dont return via RETVAL must be made mortal |
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over 13 years ago
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there is no such thing as SDLx::Color |
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over 13 years ago
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added OUTPUT section to foreground() sub, this removes a compiler warning |
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over 13 years ago
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added note about freeing SDL_CreateRGBSurfaceFrom |
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over 13 years ago
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avoid sv2mortal on returned value. Prevents a free issue when using suraface with an anonymous surface |
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over 13 years ago
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plug memory leak (surface refcount increased) |
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over 13 years ago
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updated changes for dev release |
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over 13 years ago
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Merge branch 'c-sdl-rwops' of github.com:PerlGameDev/SDL into experimental |
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over 13 years ago
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Merge branch 'c-sdl-rwops' of github.com:PerlGameDev/SDL into c-sdl-rwops |
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over 13 years ago
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merged branch f-sdl-video-blit_surface in (blit using undef rects) |
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over 13 years ago
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Merge branch 'experimental' of github.com:PerlGameDev/SDL into experimental |
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over 13 years ago
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SDLx::Text "word_wrap" example |
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over 13 years ago
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SDLx::Text word wrapping support |
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over 13 years ago
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SDLx::Text multiline support \o/ |
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over 13 years ago
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improving documentation for SDLx::Text |
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over 13 years ago
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New Experimental Version. Cause BLAIZER pushed brand new XS code to master ... :( |
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over 13 years ago
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Merge branch 'master' into experimental |
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over 13 years ago
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Merge branch 'experimental' of github.com:PerlGameDev/SDL into experimental |
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over 13 years ago
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added usage |
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over 13 years ago
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using av_push to push sv's to RETVAL, returning AV* |
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over 13 years ago
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Merge branch 'master' of github.com:PerlGameDev/SDL |
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over 13 years ago
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Fixed up crazy Array stuff |
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over 13 years ago
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set_color_key accepts now key as an int or SDL::Color, updated docs for clarification (set_color_key and get_pixel) |
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over 13 years ago
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SDL::Palette fixed colors() to return an array. Updated CHANGELOG |
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over 13 years ago
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Attempt 2 |
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over 13 years ago
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Pasted FROGGS's code into set_palette as well |
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over 13 years ago
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fixed color values (using bag2obj) |
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over 13 years ago
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improving example of text styles |
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over 13 years ago
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allowing styles to be set during construction, in new() |
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over 13 years ago
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SDLx::Text now supports bold, italic, underline, strikethrough |
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over 13 years ago
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