0
I Use This!
Inactive

Commits : Listings

Analyzed 6 days ago. based on code collected 6 days ago.
Mar 31, 2025 — Mar 31, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
get most of the UI up and running, and the beginnings of a map renderer based on CATiledLayer. More... over 14 years ago
wrap the layer bounds debugging stuff with #if DEBUG_UIELEMENT_BOUNDS More... over 14 years ago
get markup screens (like the establishing shots before the ready room briefing) working More... over 14 years ago
lots more changes to the UI. get text and layout pretty much right (the text is still a little off colorwise, probably due to my offset changes.) hit testing also operates against layers instead of the UIElement positions/bounds themselves. More... over 14 years ago
fix layout on the menu screen, and start on the single player race selection screen. More... over 14 years ago
get the UI looking a little better. main menu is still off layout-wise. the dialog comes up when you click Multiplayer now as well. More... over 14 years ago
get the main menu and intro cinematic limping. layout is wrong, text is wrong, keyboard doesn't work, etc, etc, etc. lots of work left to do. More... over 14 years ago
start bringing some SCSharp.UI stuff over. More... over 14 years ago
push a SCSharpMac project for the coreanimation rewrite More... over 14 years ago
add some very basic 1 level A* navigation for units, as well as selection/movement sounds More... over 15 years ago
change the opcode names to match up with what currect SC mod pages show More... over 15 years ago
With the download edition of Starcraft, the original install.exe files are instead provided renamed as mpq files in the game install dir. More... over 15 years ago
more project wrangling More... over 15 years ago
Make mac crash horrible in cocoa internals More... over 15 years ago
this should work... why doesn't it? More... over 15 years ago
the executable should be scsharp.exe. clears up a conflict between SCSharp.exe and SCSharp.dll which was (i think) the cause of the build not working More... over 15 years ago
simple configure script (which does nothing but create build/Consts.cs), and remove all autotool/make More... over 15 years ago
just link to the wiki in the README More... over 15 years ago
copyright/author info More... over 15 years ago
ignore a bunch More... over 15 years ago
add ScoreScreen More... over 15 years ago
sync More... over 15 years ago
s/Add/Remove More... over 15 years ago
we always lose when we quit More... over 15 years ago
age-old sync More... almost 17 years ago
add a tool to brute force the allowable filename space in an mpq More... almost 17 years ago
make the arg length check a little better More... about 18 years ago
2008-01-12 Chris Toshok <[email protected]> More... about 18 years ago
2008-01-12 Chris Toshok <[email protected]> More... about 18 years ago
2008-01-12 Chris Toshok <[email protected]> More... about 18 years ago