6
I Use This!
Inactive

Commits : Listings

Analyzed about 19 hours ago. based on code collected 1 day ago.
May 05, 2023 — May 05, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add setSegue(), getSegue(). More... about 12 years ago
Literacy. More... about 12 years ago
Consolidate duplicate screen init functions More... about 12 years ago
Change return type of IsVelocityZero() to reflect the real return value More... about 12 years ago
Do not leak MenuState.CurFrame in RestartMenu; bug #1156 More... about 12 years ago
Cleanup mounted dirs upon exit; bug #1149; thanks to Louis Delacroix More... about 12 years ago
Remove dated SCREEN_DRAWABLE logic to allow for Screen FRAME cleanup; bug #1149 More... about 12 years ago
Cleanup colormaps upon exiting the game; bug #1149 More... about 12 years ago
Free the state-file data upon delete, from Louis Delacroix More... about 12 years ago
Const-correctness for STRING resources; bug #1155; in part from Louis Delacroix More... about 12 years ago
Enable DEBUG_DCQ_THREADS for msvc Debug builds by default More... about 12 years ago
Quantum-erase GraphicsLock; Some changes needed to accomplish this: * comm/trackplayer Callbacks are now queued instead of asynchronously called on the stream decoder thread * libs/callback now guards the list with a mutex (called from different threads) * only one thread (Starcon2Main) is allowed to queue draw commands right now; a sanity check is in place (define DEBUG_DCQ_THREADS) Fixes: Alarms and Callbacks are used for more than just Netplay, reflect this. More... about 12 years ago
Only build with Ogg Vorbis if so specified. More... about 12 years ago
Split debug key function into sync and async parts (wrt the game logic thread), paving the way for GraphicsLock and GameClock lock removal More... over 12 years ago
Corrections, updates. More... over 12 years ago
Generalised some functions. More... over 12 years ago
Ships to buy didn't flash in the shipyard in PC menu mode. More... over 12 years ago
Fix for src\uqm\outfit.c(569) : warning C4146: unary minus operator applied to unsigned type, result still unsigned More... over 12 years ago
Hibernate, not Sleep. More... over 12 years ago
Fixes 3d planet lighting map calculations, bug #1151, from Louis Delacroix Relative lighting factor in GenerateLightMap() should now be reexamined to determine what algorithm works best. More... over 12 years ago
Add/Remove fuel 10 at a time with PageUp/PageDown, from from Scott A. Colcord, Nic. More... over 12 years ago
Some cleanups and bug fixes. More... over 12 years ago
Annihigate flash thread. More... over 12 years ago
Switch SetFlashRect() to the new flash code, as the next step towards getting rid of threads. Also some small cleanups. More... over 12 years ago
--unix_depend_format was there before after all. Putting it back. More... over 12 years ago
Add C++ support to the build system, from Scott A. Colcord. More... over 12 years ago
No bitfields here. More... over 12 years ago
More restrictive Valgrind suppression file, from Louis Delacroix More... over 12 years ago
Fix leaked TFB_Image.FilledImg More... over 12 years ago
Cleanup: purge the DCQ of the data it owns on the way out of the program. More... over 12 years ago