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Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
about 15 hours
ago.
Mar 03, 2025 — Mar 03, 2026
Showing page 1 of 6
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
More work on AI players
cyberarm
More...
over 5 years ago
Added initial support for AI players, centralized game data into GameData container class
cyberarm
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over 5 years ago
Added grid to map editor, fixed decorations editor unable to place decorations off grid if grid placement is disabled, simplified jump to 0,0 position in editor
cyberarm
More...
over 5 years ago
Made tile lock/guard togglable in TileEditor for Track Editor
cyberarm
More...
over 5 years ago
Refactor Viewport to seperate Game and Player specific implementation
cyberarm
More...
over 5 years ago
Replaced default map with one that uses the newer corner tiles, improved countdown timer, fixed bug where cars were sometimes unable to accelerate, etc.
cyberarm
More...
over 5 years ago
Updated gems
cyberarm
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over 5 years ago
Update gems, renamed :window method in editor container to :dialog
Cyberarm
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over 5 years ago
Update gems, support newest engine, added viewport lag
Cyberarm
More...
almost 7 years ago
Fixed sidebar text elements failing when handling non-string text
Cyberarm
More...
almost 7 years ago
Fix Car Selection info squashed, re-added debug mode toggle.
Cyberarm
More...
almost 7 years ago
Added a bunch of track tiles, various bug fixes from migration to CyberarmEngine.
Cyberarm
More...
almost 7 years ago
Use CyberarmEngine
Cyberarm
More...
almost 7 years ago
Refactored countdown timer into its own object, fixed car brake lights, lessoned car headlight flicker.
Cyberarm
More...
almost 7 years ago
Decoupled Viewport and Player a weebit.
Cyberarm
More...
almost 7 years ago
Fixed car position, added border around viewport.
Cyberarm
More...
almost 7 years ago
Added viewports for local multiplayer, car is currently incorrectly positioned.
Cyberarm
More...
almost 7 years ago
Added crude start timer
Cyberarm
More...
almost 7 years ago
Added player controls to Config, removed controls from Car and added input proxy: Player
Cyberarm
More...
almost 7 years ago
Added basic support for Track time of day
Cyberarm
More...
almost 7 years ago
Car top speed and brake speed now used again
Cyberarm
More...
almost 7 years ago
Delete old, broken track and replace it with a more interesting one
Cyberarm
More...
almost 7 years ago
Refactored Car to be easier to edit
Cyberarm
More...
almost 7 years ago
Changed car phyisics, broke usage of top speed and brake speed, hopefully fixed TrackEditor not releasing keyboard input (Window#text_input not getting set back to nil)
Cyberarm
More...
almost 7 years ago
Fixed TrackCollision tile finder
Cyberarm
More...
over 7 years ago
Fixed Track collision crashing due to array index issues, tweaked label positioning i menus, updated multiplayer menu to fit minimium screen size
Cyberarm
More...
over 7 years ago
Fixed obscure bug which caused display to be flipped upside down and offset- caused by rescuing from RuntimeError when using Gosu.render, boot screen animation no longer pops in and out.
Cyberarm
More...
over 7 years ago
TileEditor: Painting tiles now triggers track_changed! Game: Car boundry is same as map bounding box, Track is now draw with Gosu.render with (hopefully working) failover to Gosu.record, In debug mode viewport can be scaled up/down with mouse wheel, fixed bug that allowed car to travel backwards at max speed while out of bounds, track bounding box is shown in debug mode as a wireframe instead of a filled in quad.
Cyberarm
More...
over 7 years ago
Fix Checkpoints being slightly of for some reason when playing by adding half a tile to the x/y position
Cyberarm
More...
over 7 years ago
Added support for checkpoints to offline play
Cyberarm
More...
over 7 years ago
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