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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jul 22, 2024 — Jul 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
simplify group-at code a bit, sacrificing moot performance hit More... over 15 years ago
new version of group-at that doesn't consume the stack More... over 15 years ago
use pre-existing functions instead of homegrown ones More... over 15 years ago
more superficial tweaks: rename coords-around to neighbors, use ->> macro More... almost 16 years ago
minor style & logic tweaks More... almost 16 years ago
have in-bounds? and coord->index take a board size instead of a board More... almost 16 years ago
move game state section after rules section More... almost 16 years ago
remove extraneous 'do' More... almost 16 years ago
shorten some game-struct keys More... almost 16 years ago
- simplify optional function args - decouple play-move, try-move, next-game-move - fix bug in label->coord More... almost 16 years ago
label->coord: allow keywords and quoted symbols More... almost 16 years ago
allow passes More... almost 16 years ago
simplify add-stones, group-libs with reduce More... almost 16 years ago
don't re-print the game unless something actually changes More... almost 16 years ago
row & col labels More... almost 16 years ago
capture-stones: proper suiciding, color tallying More... almost 16 years ago
allow board size to be specified on the fly More... almost 16 years ago
trash ugly attempt at a purely-functional group-at More... almost 16 years ago
REPL Go: first working version More... almost 16 years ago