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High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Dec 02, 2024 — Dec 02, 2025
Showing page 6 of 42
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Date
Add separate pre/post mod reading in GL pixel history
baldurk
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about 1 month ago
Mark unbound pixel shader in GL pixel history
baldurk
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about 1 month ago
Ensure GL pixel history finds all possible modifying events
baldurk
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about 1 month ago
Don't ignore based on bound framebuffer for clear or direct writes
baldurk
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about 1 month ago
Check for discarding at a per-pixel level for test failures on GL
baldurk
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about 1 month ago
Check for depth clipping and depth bounds failures on GL pixel history
baldurk
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about 1 month ago
Set the correct number of elements in LaneBuffer
Jake Turner
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about 1 month ago
Use serialised desc struct for serialised RT emit info call
baldurk
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about 1 month ago
Silence silly validation warning
baldurk
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about 1 month ago
Add support for signing using google cloud KMS
baldurk
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about 1 month ago
Set format in fake descriptors for GL pipeline state FBO attachments
baldurk
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about 1 month ago
Fix duplicate failure reporting in auto sections
baldurk
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about 1 month ago
Move GL test to use common pixel history test framework
baldurk
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about 1 month ago
Fix double click on FBO entry in GL pipeline state not opening texture
baldurk
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about 1 month ago
Fix D3D12 pixel history not properly picking up discarded fragments
baldurk
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about 1 month ago
Add new checks for vkconfig, and detect after startup
baldurk
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about 1 month ago
Don't force API validation in development builds on D3D11/GL
baldurk
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about 2 months ago
Fix calculation of subresource for mip/slice D3D11 pixel history
baldurk
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about 2 months ago
Ensure all UAVs are unbound for D3D11 pixel history pixel copy
baldurk
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about 2 months ago
Handle NULL arrays being bound on D3D11
baldurk
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about 2 months ago
Fix some sizing issues with CS labels in D3D11 pipeline state view
baldurk
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about 2 months ago
Move D3D11 test to use common pixel history test framework
baldurk
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about 2 months ago
Ensure pixel history is consistent about unknown depth or colour data
baldurk
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about 2 months ago
Move D3D12 test to use common pixel history test framework
baldurk
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about 2 months ago
Use uint/sint type for per-fragment postmod and shaderOut
baldurk
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about 2 months ago
Add global helper for naming D3D12 objects with normal strings
baldurk
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about 2 months ago
Match target subresource in use for D3D12 pixel history work
baldurk
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about 2 months ago
Add helper for quantised-checking of depth test failures on fragments
baldurk
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about 2 months ago
Ensure D3D12 descriptors are properly initialised for pipeline state
baldurk
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about 2 months ago
Depth clears are considered to have depth in D3D12 pixel history
baldurk
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about 2 months ago
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