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Analyzed about 11 hours ago. based on code collected about 11 hours ago.
Dec 13, 2024 — Dec 13, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add helper tracking in SPIR-V editor to track U32 constants More... 11 months ago
Only use one colour output for discard PS on vulkan More... 11 months ago
Add development-only checks of SPIR-V edits for valid IDs More... 11 months ago
Refactor PS Input fetcher patch to be less pixel-specific More... 11 months ago
Add a pipeline cache to speed up repeated recreation of patched shaders More... 11 months ago
Add a helper for changing/wrapping an entry point in another function More... 11 months ago
Add special cases for Fossilize encoding of mutable descriptors More... 11 months ago
Fix validation issues around KHR performance query More... 11 months ago
Only submit performance queries for main queue. Closes #3505 More... 11 months ago
Add a helper for running an action with proper barriers for feedback More... 11 months ago
Remove old helper function More... 11 months ago
Update VSOut fetch to use new patched-descriptor helpers More... 11 months ago
Update shader debugging to use new patched-descriptor helpers More... 11 months ago
Update bindless feedback code to use new helpers More... 11 months ago
Update pixel history dummy write workaround to use new helpers More... 11 months ago
Add common shortcut to write a GPUBuffer to a storage descriptor More... 11 months ago
Add some higher level SPIR-V editing helpers More... 11 months ago
Refactor vulkan shader debugging to not apply derivatives More... 11 months ago
Don't compile multiview vulkan shaders if multiview is not enabled More... 11 months ago
Fix VK_Descriptor_Index test declaring too large array More... 11 months ago
Mark mesh shaders using task payloads as unsupported More... 11 months ago
Dynamically allocate Vulkan output window swapchain arrays More... 11 months ago
Centralise helpers for common shader patching tasks More... 11 months ago
Calculate which scopes are available to a given thread when debuggng More... 11 months ago
Fix typo accidentally introduced More... 11 months ago
Fix render overlay dynamic state for VK_EXT_shader_object More... 11 months ago
Always prioritise loading a new d3dcompiler over re-using an old one More... 11 months ago
Workaround compile error on old fxc's using .sample on 2DMS texture More... 11 months ago
Print the reason for unoptimising shaders More... 11 months ago
Add more robust error-checking for debug resources More... 11 months ago