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High Activity
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
about 11 hours
ago.
Dec 13, 2024 — Dec 13, 2025
Showing page 35 of 40
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Code Location
Date
Add helper tracking in SPIR-V editor to track U32 constants
baldurk
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11 months ago
Only use one colour output for discard PS on vulkan
baldurk
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11 months ago
Add development-only checks of SPIR-V edits for valid IDs
baldurk
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11 months ago
Refactor PS Input fetcher patch to be less pixel-specific
baldurk
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11 months ago
Add a pipeline cache to speed up repeated recreation of patched shaders
baldurk
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11 months ago
Add a helper for changing/wrapping an entry point in another function
baldurk
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11 months ago
Add special cases for Fossilize encoding of mutable descriptors
Faith Ekstrand
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11 months ago
Fix validation issues around KHR performance query
baldurk
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11 months ago
Only submit performance queries for main queue. Closes #3505
baldurk
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11 months ago
Add a helper for running an action with proper barriers for feedback
baldurk
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11 months ago
Remove old helper function
baldurk
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11 months ago
Update VSOut fetch to use new patched-descriptor helpers
baldurk
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11 months ago
Update shader debugging to use new patched-descriptor helpers
baldurk
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11 months ago
Update bindless feedback code to use new helpers
baldurk
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11 months ago
Update pixel history dummy write workaround to use new helpers
baldurk
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11 months ago
Add common shortcut to write a GPUBuffer to a storage descriptor
baldurk
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11 months ago
Add some higher level SPIR-V editing helpers
baldurk
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11 months ago
Refactor vulkan shader debugging to not apply derivatives
baldurk
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11 months ago
Don't compile multiview vulkan shaders if multiview is not enabled
baldurk
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11 months ago
Fix VK_Descriptor_Index test declaring too large array
baldurk
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11 months ago
Mark mesh shaders using task payloads as unsupported
baldurk
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11 months ago
Dynamically allocate Vulkan output window swapchain arrays
Martyn Jacques
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11 months ago
Centralise helpers for common shader patching tasks
baldurk
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11 months ago
Calculate which scopes are available to a given thread when debuggng
baldurk
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11 months ago
Fix typo accidentally introduced
baldurk
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11 months ago
Fix render overlay dynamic state for VK_EXT_shader_object
Jasmine Hansen
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11 months ago
Always prioritise loading a new d3dcompiler over re-using an old one
baldurk
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11 months ago
Workaround compile error on old fxc's using .sample on 2DMS texture
baldurk
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11 months ago
Print the reason for unoptimising shaders
baldurk
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11 months ago
Add more robust error-checking for debug resources
baldurk
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11 months ago
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