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Analyzed 1 day ago. based on code collected 1 day ago.
Dec 13, 2024 — Dec 13, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update glslang to 15.1.0 More... 10 months ago
Fix missing handling of dynamic offsets. Closes #3547 More... 10 months ago
Fix out of bounds destruction in rdcarray insert More... 10 months ago
Silence function cast warning on clang-19. Closes #3551 More... 10 months ago
VK_EXT_image_compression_control_swapchain More... 10 months ago
Add support for VK_KHR_maintenance5 More... 10 months ago
Bump version to v1.38 More... 10 months ago
Add d3d12_shader_debugdata_zoo test More... 10 months ago
Add sections in Repeat_Load test More... 10 months ago
Fix documentation of ResultDetails.code More... 10 months ago
Bail from Iter_Test when fatal errors are detected More... 10 months ago
Clamp pixel shader comparisons to output components in Iter_Test More... 10 months ago
Set per-thread builtins for Vk Compute single thread debugging More... 10 months ago
Respect scalar swizzles while preserving out-of-bounds clamp behaviour More... 10 months ago
Handle NULL resource for AtomicOp's More... 10 months ago
DXIL Debugger extend SM6.6 Direct Heap Access support More... 10 months ago
Fix handling of out-of-bounds raw buffer loads in DXBC debug More... 10 months ago
Try to preserve selected pipeline stage as much as possible More... 10 months ago
Fix writing of fake availability results in AS queries More... 10 months ago
Serialise dummy AS query results and ensure resolves are nop'd More... 10 months ago
Update VMA version in demos project More... 10 months ago
Task and mesh shaders are part of pre-rasterization library interface More... 10 months ago
Clarify renderdoc module vs library for python More... 10 months ago
Update docs to mention both python modules version overrides More... 10 months ago
Get the element type from the Constant not Global Variable for GEP More... 10 months ago
Fix missing else if causing false assert about unhandled OpCode More... 10 months ago
Handle callstacks to class/struct member functions More... 10 months ago
Add basic compute shader debug test action to iter_test More... 10 months ago
Don't show internal buffers in external replay on D3D12 More... 10 months ago
Emit error message instead of crashing for missing SSA variables More... 10 months ago