18
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Commits : Listings

Analyzed about 20 hours ago. based on code collected about 21 hours ago.
Feb 02, 2025 — Feb 02, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Floats constructor More... over 12 years ago
RayCaster now returns the closest intersection point correctly More... over 12 years ago
Fix jiggling of bodies More... over 12 years ago
Fix SweepAndPrune More... over 12 years ago
Replace all instances of <p/> with <p> to follow Oracle standards. More... over 12 years ago
Cleanup More... over 12 years ago
Bunch of debugging More... over 12 years ago
Cleaned up prior computer More... over 12 years ago
Add support to create immobiles outside world. More... over 12 years ago
Renamed to Linked More... over 12 years ago
Correctly iterate bodies More... over 12 years ago
Add all bodies at the end More... over 12 years ago
Reverse ceil/floor operations More... over 12 years ago
Add Objects that point to "users" More... over 12 years ago
Cleanup and tracking bodies More... over 12 years ago
Sweep for bodies in DynamicPhase. More... over 12 years ago
Have React use the DynamicPhase More... over 12 years ago
Simplify dynamic support (ie Voxel). More... over 12 years ago
Start of adding voxel-like support to React More... over 12 years ago
Remove erroenous TODO Signed-off-by: Chris Sanders <[email protected]> More... over 12 years ago
Various changes to React More... over 12 years ago
Use materials for restitution and friction coefficients More... over 12 years ago
Optimizations for immobile rigid bodies More... over 12 years ago
Update timer when doing forcing an update More... over 12 years ago
Apply gravity only at the end of the update More... over 12 years ago
Improve the ray caster More... over 12 years ago
Add ray casting support More... over 12 years ago
Allow for creation of rigid bodies without having to manually compute the inertia tensor from the shape and mass More... over 12 years ago
Add a collision listener More... over 12 years ago
Allow more control over the simulation update delta time More... over 12 years ago