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Inactive
Commits
: Listings
Analyzed
about 20 hours
ago. based on code collected
about 21 hours
ago.
Feb 02, 2025 — Feb 02, 2026
Showing page 4 of 6
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Floats constructor
Chris Sanders
More...
over 12 years ago
RayCaster now returns the closest intersection point correctly
Aleksi Sapon
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over 12 years ago
Fix jiggling of bodies
Aleksi Sapon
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over 12 years ago
Fix SweepAndPrune
Aleksi Sapon
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over 12 years ago
Replace all instances of <p/> with <p> to follow Oracle standards.
Steven Downer
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over 12 years ago
Cleanup
Aleksi Sapon
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over 12 years ago
Bunch of debugging
Chris Sanders
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over 12 years ago
Cleaned up prior computer
Chris Sanders
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over 12 years ago
Add support to create immobiles outside world.
Chris Sanders
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over 12 years ago
Renamed to Linked
Chris Sanders
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over 12 years ago
Correctly iterate bodies
Chris Sanders
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over 12 years ago
Add all bodies at the end
Chris Sanders
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over 12 years ago
Reverse ceil/floor operations
Chris Sanders
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over 12 years ago
Add Objects that point to "users"
Chris Sanders
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over 12 years ago
Cleanup and tracking bodies
Chris Sanders
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over 12 years ago
Sweep for bodies in DynamicPhase.
Chris Sanders
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over 12 years ago
Have React use the DynamicPhase
Chris Sanders
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over 12 years ago
Simplify dynamic support (ie Voxel).
Chris Sanders
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over 12 years ago
Start of adding voxel-like support to React
Chris Sanders
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over 12 years ago
Remove erroenous TODO Signed-off-by: Chris Sanders <
[email protected]
>
Chris Sanders
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over 12 years ago
Various changes to React
Chris Sanders
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over 12 years ago
Use materials for restitution and friction coefficients
Aleksi Sapon
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over 12 years ago
Optimizations for immobile rigid bodies
Aleksi Sapon
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over 12 years ago
Update timer when doing forcing an update
Aleksi Sapon
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over 12 years ago
Apply gravity only at the end of the update
Aleksi Sapon
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over 12 years ago
Improve the ray caster
Aleksi Sapon
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over 12 years ago
Add ray casting support
Aleksi Sapon
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over 12 years ago
Allow for creation of rigid bodies without having to manually compute the inertia tensor from the shape and mass
Aleksi Sapon
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over 12 years ago
Add a collision listener
Aleksi Sapon
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over 12 years ago
Allow more control over the simulation update delta time
Aleksi Sapon
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over 12 years ago
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