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Analyzed 6 months ago. based on code collected 6 months ago.
Posted over 15 years ago by Alex Warren
Quest 5.0 handles expressions throughout all script commands. Whereas in previous versions, things like string variables had to be denoted using special characters, in Quest 5.0 you can use expressions everywhere, just as you can in ordinary ... [More] programming languages. Of course, many games will only ever need very simple expressions, and the visual editor will [...] [Less]
Posted over 15 years ago by Alex Warren
The first Quest 5.0 Technical Preview version is now available. This is a very early release. Most importantly, it’s limited to hand-coding games (there’s no visual editor yet), and there’s no support for games for earlier versions of Quest. These features will be added over the coming months/years (it’s going to be quite a while [...]
Posted over 15 years ago by Alex Warren
Note: this information is now out of date. Please see the updated article on the Quest 5 wiki Quest 5.0 currently follows relatively similar principles to previous versions when it comes to processing player input. I say “currently” as this may change over the course of the technical previews and beta versions, and I say [...]
Posted over 15 years ago by Alex Warren
Quest 5.0 uses a new XML-based file format, and files have an .aslx extension. Here is a simple example: a Just a sofa. msg ("Example script property") [...]
Posted over 15 years ago by Alex Warren
Quest 5.0 is under development, and is substantially improved from previous versions. Although it is still a long way from being released, I thought it would be a good idea to write a series of blog posts discussing how the new system works, and the new capabilities this will bring to the system. Limitations of [...]