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Phoenix Wright Case Editor
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Inactive
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 5 hours
ago.
Dec 03, 2024 — Dec 03, 2025
Showing page 2 of 7
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-Marked additional strings that were overlooked for translation -Translated more strings in Polish
kanadakid
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almost 18 years ago
-Added ability to choose different languages for the editor program -Added Polish translation -Added a configuration file to store some variables -Added managing class for the configuration file -Updated all display strings for internationalization -Implemented IO functions to load translation file and config file -Changed some display strings to be more grammatically correct ;)
kanadakid
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almost 18 years ago
-Added new combo box to display backgrounds -Restructured the LocationsDialog dialog to separate elements into tabs -Preliminary work to get location states underway
kanadakid
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almost 18 years ago
-Added function to get the width of a string drawn using SDL_ttf's library functions -Various bugfixes: * strings that were incorrectly centered on buttons are now fixed * muting sound when audio was disabled no longer crashes the player * badly calculated widths for certain strings are corrected * any mouse input other than the left button is now ignored
kanadakid
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almost 18 years ago
-Fixed bug where background slide animation wasn't properly reset
kanadakid
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almost 18 years ago
-Fixed bug where clicking on empty menu control crashed the player
kanadakid
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almost 18 years ago
-Added Doxygen documentation support -Updated comments in all header files to follow Doxygen supported syntax
kanadakid
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almost 18 years ago
-Added documentation for CustomizeDialog class
kanadakid
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almost 18 years ago
-Added Doxygen documentation support -Reformatted comments in header files to be more descriptive, and to follow Doxygen syntax
kanadakid
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almost 18 years ago
-Added dialog to handle inserting these triggers: * change_evidence_name * change_evidence_caption * chance_evidence_desc * change_character_name * change_character_gender * change_character_caption * change_character_desc -Renamed main.cpp to pw_case_editor.cpp -Each dialog now has its title bar caption set accordingly -Fixed bug in CharComboBox where returned Character* pointer was always null
kanadakid
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almost 18 years ago
-Added widget to display a sample of an RGB color -Added dialogs to change text color and speed
kanadakid
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almost 18 years ago
-Implemented multicolored dialogue strings -Implemented animation displayed when evidence is added to Court Record -Implemented function to draw evidence/profile strip in Court Record and during animations -Added new dialogue control characters to change colors in TextParser -Deprecated add_evidence trigger in favor of add_evidence_message and add_evidence_silent variants -Added ValueRange class to keep track of differences in two values -Reworked drawString*() font functions -Replaced ubiquitous "null" strings with STR_NULL variable -TODO: replace independent function arguments in Renderer with Rect instances
kanadakid
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almost 18 years ago
-Replaced system() calls in utilities.cpp with proper Windows API functions -Replaced call to system() in iohandler.cpp with SetFileAttributes() to make temp directory hidden -Restructured main.cpp for Windows when compiling editor as a GUI app in Visual Studio -Changed Windows compilation so the editor no longer shows command prompt windows during load -Changed manage() to Gtk::manage() in editdialogs.cpp
kanadakid
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almost 18 years ago
-Implemented new animation for sliding backgrounds -GameState now has variable to reset animations -Fixed bug where clicking on empty talk/move button caused a crash
kanadakid
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almost 18 years ago
-Cases are now saved with Unicode compliant strings -Updated IO functions to read 4-byte strings -Added new buffer tags to style color control characters -Added a menu to quickly export a case after an initial export is done -Fixed the buffer tag table to include the modifier following \+ or \-
kanadakid
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almost 18 years ago
-Added missing Makefiles for automake on Linux
kanadakid
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almost 18 years ago
-Changed strings to be Unicode compliant -Included use of Glib library -Updated IO functions to now load 4-byte strings -Updated old sprites to use new strings for animation ids -Removed fonts/ directory from resource file
kanadakid
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almost 18 years ago
-Added Windows code for removing directories -Added flag to start player in fullscreen mode -Moved the arial.ttf font outside the resource file -Fixed bug where temporary directory wasn't deleted on Windows -Fixed bug where Application arguments weren't handled correctly
kanadakid
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almost 18 years ago
-Added new OS-independent, stream output function to Utils namespace: alert() -Reworked old debugMessage() code to ignore the object parameter -Removed most noticeable couts and replaced them with new output functions
kanadakid
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almost 18 years ago
-Buttons now can have optional sound effect to play if clicked -Reduced the spacing between words to be more accurate
kanadakid
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almost 18 years ago
-Updated GTK frontend to use WinExec() to launch player when running on Windows -Also changed filesystem functions in player utilities.* to use Windows API file/directory management functions instead of system() calls -Windows build now registers a handler for segmentation faults (SIGSEGV)
kanadakid
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almost 18 years ago
-Initial import of GTK frontend for player
kanadakid
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almost 18 years ago
-Moved stock.cfg and theme.xml files into data.dpkg
kanadakid
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almost 18 years ago
-Removed old bitmap font engine in favor of new, TTF font engine -Defined built-in font sizes and colors -Added some more missing Windows code -Cleaned up font.* files
kanadakid
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almost 18 years ago
-Added missing files
kanadakid
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almost 18 years ago
-Changed GameState visible profile and evidence vectors to only store string ids, which are then used to fetch structs -Added new triggers to change character profiles and evidence information: * change_character_gender * change_character_name * change_character_caption * change_character_desc * change_evidence_name * change_evidence_caption * change_evidence_desc -Added new functions to Case class to get any and all characters and evidence from a string of ids (used with modified GameState variables) -Cleaned up some code in Renderer namespace
kanadakid
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almost 18 years ago
-Implemented top screen shaking -Added new control character to shake the screen -Added missing Windows code
kanadakid
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almost 18 years ago
-Implemented more accurate shaking algorithm -Exclamation animations now shake the image for some time -Updated Character class to include new Unknown gender -Fixed bug in GUI button where lastDraw member wasn't initialized
kanadakid
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almost 18 years ago
-Implemented Find dialog to search blocks -Added functions to traverse nodes in lists -Added functions to give more access to ScriptWidget internals -Added an 'Unknown' gender option to characters
kanadakid
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almost 18 years ago
-Fixed bug where resource file pointer was NULL upon calling fclose()
kanadakid
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almost 18 years ago
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