openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
P
Phoenix Wright Case Editor
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 5 hours
ago.
Dec 02, 2024 — Dec 02, 2025
Showing page 1 of 7
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
-Added UI files for several dialogs -Added code implementations for aforementioned dialogs -Main editor only activates once a new case is started -Basic syntax highlighting -Ability to add/remove/edit text blocks
kanadakid
More...
over 17 years ago
Initial revision
kanadakid
More...
over 17 years ago
-Added auxdialogs.* files for various message dialogs -Added dialog to warn user if case contains no profiles or evidence -Config file now stores key:value map variables -Key for showing export warning dialog added to config file map
kanadakid
More...
over 17 years ago
-Implemented basic saving/loading of game -TextParser now stores queued triggers in deque instead of queue -TextParser also has a global instance -Added functions to TextParser for serialization of data -Added functions to IO namespace for loading/saving of GameState
kanadakid
More...
over 17 years ago
-Fixed potential bug where audio was disabled but output was attempted -Fixed compile problem involving a missing header for auto_ptr
kanadakid
More...
over 17 years ago
-Updated case to include default blocks -IO functions updated to load this data
kanadakid
More...
over 17 years ago
-Default blocks are now saved/loaded/exported with case -Default block language is now determined by the editor's interface language -CoreBlockDialog now updates edited blocks -Added remaining default blocks to resource file
kanadakid
More...
over 17 years ago
-Applied patch by Adam Williamson to fix ImageMagick problems in Makefile -Added dialog to edit default blocks in the game -Changed Polish translation file to be correct -Reorganized the resource file into a top level directory -Included some default block files (still TODO) -Included utility function to capitalize strings
kanadakid
More...
over 17 years ago
-Added internationalization files from editor -Optimized Color class to use a single variable -Rearranged interface of Present buttons during cross examination -Fixed bugs in cross examination where some testimony pieces were ignored
kanadakid
More...
over 17 years ago
-Fixed bug where cross examination omitted first testimony piece
kanadakid
More...
over 17 years ago
-Fixed bug where testimonies with one piece weren't handled correctly
kanadakid
More...
over 17 years ago
-Fixed memory leak in UIManager
kanadakid
More...
over 17 years ago
-Fixed bug where requesting answer ignored mouse clicks -Fixed bug where the text box wasn't drawn when the upper screen is dimmed
kanadakid
More...
over 17 years ago
-Replaced the remaining static buttons with animated ones -Added more missing active button textures to resource file -Fixed bug where Button::getHeight() returned the width instead of the height
kanadakid
More...
over 17 years ago
-Documentation updates by Luke Granger-Brown -Fixed bug where certain buttons weren't accepting clicks -Added more image buttons (profiles and evidence) and animations
kanadakid
More...
over 17 years ago
-Added type-safe C++ callback templates -Replaced old animation callbacks with new templates -Added class to represent buttons that are composed of images -Court Record button now uses the animated image button class
kanadakid
More...
over 17 years ago
-Overhauled old button animations to be more object oriented -Each button is now a separate animation in and of itself -Buttons render themselves instead of going through the UIManager -Beginning code for image based buttons -Cross examination animation now redraws the lower screen as expected
kanadakid
More...
over 17 years ago
-Fixed bug where Unicode characters weren't drawn -Fixed a few bugs related to testimony and cross examination sprite animations
kanadakid
More...
over 17 years ago
-Reimplemented court camera movement -Reimplemented testimony sprite sequence
kanadakid
More...
over 17 years ago
-Reimplemented screen shaking -Added control character to pause text -Reorganized textparser.h to enumerate control characters -Font functions now check to not draw reserved characters
kanadakid
More...
over 17 years ago
-Flash and flashback animations are now drawn correctly -Error about null texture is now suppressed during loading
kanadakid
More...
over 17 years ago
-Fixed bug where button texture coordinates weren't properly passed to glTexCoord
kanadakid
More...
over 17 years ago
-Updated examine scene crosshairs to work again -Crosshairs now pulse a blue color
kanadakid
More...
over 17 years ago
-All drawing is now done with OpenGL -Converted all functions in Renderer namespace to make use of OpenGL instead of SDL's blit methods -Texture class is now used instead of SDL_Surface pointers -Images with dimensions that aren't powers of 2 are expanded to work with glTexImage2D -Combined multiple coordinate function parameters into Point parameters for Sprite functions -Image alpha can now be specified explicitly in stock.cfg -Added constants for proper layering on Z-axis -Added triggers to call out exclamations: * objection * hold_it * take_that -UIManager's exclamation() function now takes a sound effect parameter -Resource file now stores all images as highly compressed PNGs -Replaced solid font drawing with blended variant -Audio no longer expects sound effects to be in .wav format -Sections of code that haven't been overhauled to new OpenGL rendering are accompanied by a FIXME comment
kanadakid
More...
over 17 years ago
-Updated resource file
kanadakid
More...
over 17 years ago
-Implemented flashback style animation for images -Added the flashback_image trigger -Fixed bug where the text box was still being drawn during certain animations -Changed format of sound effects in resource file from .wav to .ogg
kanadakid
More...
over 17 years ago
-Implemented new animation to decay an alpha value over time -Added triggers to fade the background to black and restore it: * fade_bg * restore_bg
kanadakid
More...
over 17 years ago
-Updated IO functions and other code to support new location states -Added trigger to let the user switch location states -Location struct now stores its current state in a variable
kanadakid
More...
over 17 years ago
-Fixed bug where location states weren't properly serialized
kanadakid
More...
over 17 years ago
-Fixed some spelling errors and added more strings in translation file
kanadakid
More...
over 17 years ago
←
1
2
3
4
5
6
7
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree