openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
P
polymorphable
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 26, 2025 — Feb 26, 2026
Showing page 125 of 150
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Added a test.
Anton Golov
More...
about 14 years ago
Merge pull request #275 from manuelafm/issue_274-namespace_cleanup
Clint Bellanger
More...
about 14 years ago
Merge pull request #275 from manuelafm/issue_274-namespace_cleanup
Clint Bellanger
More...
about 14 years ago
Convert with dos2unix, because they had CRLF terminators. I think/expect that now the files will continue to have them when checking out from Windows, but it'll fix the [small] issue on Unix
Manuel A. Fernandez Montecelo
More...
about 14 years ago
Address issue #274 (Namespace cleanup):
Manuel A. Fernandez Montecelo
More...
about 14 years ago
Virtual deconstructor for GameState (thanks jesyspa)
Clint Bellanger
More...
about 14 years ago
Merge pull request #272 from CruzR/bela_po
Clint Bellanger
More...
about 14 years ago
Merge pull request #269 from ChrisOelmueller/patch-1
Clint Bellanger
More...
about 14 years ago
Merge pull request #269 from ChrisOelmueller/patch-1
Clint Bellanger
More...
about 14 years ago
Merge pull request #270 from pennomi/master
Clint Bellanger
More...
about 14 years ago
Merge pull request #270 from pennomi/master
Clint Bellanger
More...
about 14 years ago
Added forced movement option to powers.
Thane Brimhall
More...
about 14 years ago
Don't allocate dummy StatBlock while a map power is on cooldown
Clint Bellanger
More...
about 14 years ago
Spawning creatures should now have a valid direction. Fix for Issue #255
Clint Bellanger
More...
about 14 years ago
Powers can now spawn monsters. Spawn animations created for antlions. See hatchlings spawn at the beginning of Caves Level 1 in Averguard Keep.
Clint Bellanger
More...
about 14 years ago
Merge pull request #251 from Nojan/master
Clint Bellanger
More...
about 14 years ago
Merge pull request #251 from Nojan/master
Clint Bellanger
More...
about 14 years ago
Merge remote-tracking branch 'upstream/master'
Mathias Labeyrie
More...
about 14 years ago
Merge remote-tracking branch 'upstream/master'
Mathias Labeyrie
More...
about 14 years ago
clean up & comments Remove debug overlay Comments
Mathias Labeyrie
More...
about 14 years ago
Add pathfinding to enemy's logic When no line of movement is available, enemy will request a path to it's target
Mathias Labeyrie
More...
about 14 years ago
Debug and performances Node are placed on the center of a tile : easier to follow Path is computed inside mapCollision space, and then converted to map space : huge performance boost Fix a bug inside drawLine from Utils.h The last path computed is drawed on screen for debug purpose Comments for MapCollision::compute_path
Mathias Labeyrie
More...
about 14 years ago
Random Enemy Group path fix by dorkster
Clint Bellanger
More...
about 14 years ago
Merge branch 'master' of github.com:clintbellanger/flare
Clint Bellanger
More...
about 14 years ago
Merge branch 'master' of github.com:clintbellanger/flare
Clint Bellanger
More...
about 14 years ago
Path fix for random Enemy Group placement
Clint Bellanger
More...
about 14 years ago
Merge pull request #248 from AMDmi3/cxx-flags-fix
Clint Bellanger
More...
about 14 years ago
Merge pull request #248 from AMDmi3/cxx-flags-fix
Clint Bellanger
More...
about 14 years ago
Do not clobber cxx flags
Dmitry Marakasov
More...
about 14 years ago
Do not clobber cxx flags
Dmitry Marakasov
More...
about 14 years ago
←
1
2
…
121
122
123
124
125
126
127
128
129
…
149
150
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree