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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Feb 26, 2025 — Feb 26, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added a test. More... about 14 years ago
Merge pull request #275 from manuelafm/issue_274-namespace_cleanup More... about 14 years ago
Merge pull request #275 from manuelafm/issue_274-namespace_cleanup More... about 14 years ago
Convert with dos2unix, because they had CRLF terminators. I think/expect that now the files will continue to have them when checking out from Windows, but it'll fix the [small] issue on Unix More... about 14 years ago
Address issue #274 (Namespace cleanup): More... about 14 years ago
Virtual deconstructor for GameState (thanks jesyspa) More... about 14 years ago
Merge pull request #272 from CruzR/bela_po More... about 14 years ago
Merge pull request #269 from ChrisOelmueller/patch-1 More... about 14 years ago
Merge pull request #269 from ChrisOelmueller/patch-1 More... about 14 years ago
Merge pull request #270 from pennomi/master More... about 14 years ago
Merge pull request #270 from pennomi/master More... about 14 years ago
Added forced movement option to powers. More... about 14 years ago
Don't allocate dummy StatBlock while a map power is on cooldown More... about 14 years ago
Spawning creatures should now have a valid direction. Fix for Issue #255 More... about 14 years ago
Powers can now spawn monsters. Spawn animations created for antlions. See hatchlings spawn at the beginning of Caves Level 1 in Averguard Keep. More... about 14 years ago
Merge pull request #251 from Nojan/master More... about 14 years ago
Merge pull request #251 from Nojan/master More... about 14 years ago
Merge remote-tracking branch 'upstream/master' More... about 14 years ago
Merge remote-tracking branch 'upstream/master' More... about 14 years ago
clean up & comments Remove debug overlay Comments More... about 14 years ago
Add pathfinding to enemy's logic When no line of movement is available, enemy will request a path to it's target More... about 14 years ago
Debug and performances Node are placed on the center of a tile : easier to follow Path is computed inside mapCollision space, and then converted to map space : huge performance boost Fix a bug inside drawLine from Utils.h The last path computed is drawed on screen for debug purpose Comments for MapCollision::compute_path More... about 14 years ago
Random Enemy Group path fix by dorkster More... about 14 years ago
Merge branch 'master' of github.com:clintbellanger/flare More... about 14 years ago
Merge branch 'master' of github.com:clintbellanger/flare More... about 14 years ago
Path fix for random Enemy Group placement More... about 14 years ago
Merge pull request #248 from AMDmi3/cxx-flags-fix More... about 14 years ago
Merge pull request #248 from AMDmi3/cxx-flags-fix More... about 14 years ago
Do not clobber cxx flags More... about 14 years ago
Do not clobber cxx flags More... about 14 years ago