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High Activity
Commits
: Listings
Analyzed
about 24 hours
ago. based on code collected
1 day
ago.
Mar 31, 2025 — Mar 31, 2026
Showing page 1 of 428
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Contributor
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Code Location
Date
fix: pass alphaClip to scatter pass instead of hardcoding 1/255 (#8564)
Martin Valigursky
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1 day ago
perf: reduce register pressure in compute GSplat TileCount projection (#8563)
Martin Valigursky
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1 day ago
Make frustum culling always-on and remove dead pcNodeIndex pipeline (#8562)
Martin Valigursky
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1 day ago
Merge frustum culling into compute, convert to storage buffers, fix >16M splat dispatch (#8561)
Martin Valigursky
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1 day ago
refactor: extract GSplatFrustumCuller from GSplatWorkBuffer (#8560)
Martin Valigursky
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2 days ago
Remove per-splat GPU compaction for CPU sort path (#8559)
Martin Valigursky
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2 days ago
Remove global compute GSplat renderer (#8558)
Martin Valigursky
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2 days ago
fix: use consistent XR session check for viewport sizing and add stereo GSplat test example (#8557)
Martin Valigursky
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2 days ago
feat: add picking support and fix color pipeline in local compute GSplat renderer (#8556)
Martin Valigursky
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2 days ago
Add WebGPU Bare device type for testing without optional features (#8555)
Martin Valigursky
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7 days ago
fix: use unfilterable-float sample type for RGBA32F GSplat textures on WebGPU (#8554)
Martin Valigursky
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7 days ago
fix: use unfilterable-float sample type for RGBA32F textures in node culling shader (#8553)
Martin Valigursky
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8 days ago
fix: avoid workgroupUniformLoad on atomic type for iOS WGSL compatibility (#8552)
Martin Valigursky
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8 days ago
Open Remove redundant shader includes from ShaderUtils.createShader callers (#8551)
Donovan Hutchence
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8 days ago
fix: smooth Gaussian falloff for capped splat radii in compute renderer (#8549)
Martin Valigursky
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8 days ago
fix: replace StopThePop tile intersection with exact FlashGS method (#8548)
Martin Valigursky
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8 days ago
feat: support dynamic work buffer formats in compute GSplat renderers (#8547)
Martin Valigursky
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8 days ago
feat: improve compute GSplat rendering and add tonemapping support (#8546)
Martin Valigursky
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9 days ago
feat: add orthographic camera support to compute GSplat renderers (#8545)
Martin Valigursky
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12 days ago
feat: replace full-screen quad composite with tile-based indirect draw in local compute GSplat renderer (#8544)
Martin Valigursky
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12 days ago
feat: limit examples sidebar to left half of screen on mobile (#8542)
Martin Valigursky
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12 days ago
feat: add clear button to examples sidebar filter input (#8541)
Martin Valigursky
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12 days ago
fix: round up compressed texture dimensions to block size on WebGPU (#8540)
Martin Valigursky
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12 days ago
Add local compute GSplat renderer and dynamic buffer sizing (WebGPU) (#8536)
Martin Valigursky
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13 days ago
fix: use y-first approach in Compute.calcDispatchSize to minimize wasted workgroups (#8538)
Martin Valigursky
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13 days ago
Fix double decrement of octree file ref counts on entity disable (#8537)
Martin Valigursky
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13 days ago
fix: preserve blend state in RenderPassQuad (#8535)
Martin Valigursky
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13 days ago
chore(deps): update dependency rollup to v4.59.0 [security] (#8483)
renovate[bot]
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15 days ago
Prevent division by zero in CAS sharpening shader (#8532)
Donovan Hutchence
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16 days ago
feat: add compute-based tiled GSplat renderer (WebGPU) (#8531)
Martin Valigursky
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16 days ago
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