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I Use This!
High Activity

Commits : Listings

Analyzed about 11 hours ago. based on code collected 1 day ago.
Jun 10, 2025 — Jun 10, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Draw trainer section before tree section More... 3 days ago
Removes requirement to restart the game for V-Sync More... 4 days ago
Decouples acquire/present from SubmitScheduler More... 4 days ago
Fixes acquire and submit semaphores syncronization More... 4 days ago
Uses SwapChain instead of direct Device calls More... 4 days ago
Adds SwapChain as an explicit DeviceObject More... 4 days ago
Add missing garrisoned prop point to the Athena Nike mesh. More... 7 days ago
Remove unused allocator page_aligned More... 8 days ago
Cleanup wposix header and source More... 8 days ago
Replace M_PI with C++ numbers More... 8 days ago
Cleanup Atlas SectionLayout More... 9 days ago
Cleanup Atlas section headers More... 9 days ago
Allow players to set rally points on allied buildings More... 10 days ago
Support numpad with player hotkey in ActorViewer More... 13 days ago
Limit max PlayerID in Atlas hotkeys More... 13 days ago
Fix sidepanel layout in Atlas More... 18 days ago
Replaces FALLTHROUGH macro by attribute More... 21 days ago
Skips UNIFORM buffers for GLES More... 21 days ago
Correct LoadModal to continue a saved campaign More... 23 days ago
Unwrap SDL_Event More... 25 days ago
Adds splitted shader effects to materials More... about 1 month ago
Splits shader effects to reuse in material passes More... about 1 month ago
Moves all rendering to material passes More... about 1 month ago
Adds material passes to choose different shaders More... about 1 month ago
Adds wireframe techniques for particle and terrain More... about 1 month ago
Removes context of terrain shadows and silhouettes More... about 1 month ago
Adds profile table for renderer backend statistics More... about 1 month ago
Adds renderer backend-specific statistics More... about 1 month ago
Temple of Athena Nike by @nifa More... about 1 month ago
Use dynamic budget for progressive load timeout More... about 1 month ago