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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Mar 18, 2025 — Mar 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
(split)Added a schema dump More... over 15 years ago
(split)merged: 20100914-save_playback_seperately More... over 15 years ago
(split)merge: 20100914-play_bots_near_in_rank More... over 15 years ago
(split)removed address space limits, it broke javabots More... over 15 years ago
(split)fix for compile_function returning None More... over 15 years ago
(split)merge: 20100914-save_playback_seperately More... over 15 years ago
(split)check if directory or file and shutil.rmtree or os.unlink as appropiate More... over 15 years ago
(split)change os.unlink to shutil.rmtree to handle directories More... over 15 years ago
(split)added limits for Address Space and CPU Time More... over 15 years ago
(split)Adding detailed logging to the tournament manager. More... over 15 years ago
(split)Some little fixes to the server side engine. More... over 15 years ago
(split)Merged python engine from branch issue64_69_72_73 into trunk. Fixes the server engine battle resolution code. More... over 15 years ago
(split)Query is taking minutes. So I fixed it. I've made it so that it does not query all the gamestates from mysql for all the huge number of games this looks at. This data size was also making the results being sorted by mysql on disk, which is uber slow. And sorting isn't needed,since the python code does the sorting on it's own. More... over 15 years ago
(split)Dumb error in process_ratings.py More... over 15 years ago
(split)Adding 2000 to all the elo scores to make them all positive, and put them in roughly the same range as chess elo scores for now. More... over 15 years ago
(split)Took out the sleep(1) in the main game loop in the server-side engine. This should double throughput hopefully. More... over 15 years ago
(split)Updated the piece that unpacks zip files submitted by users to hopefully fix the problem with zip files submitted by Mac os users. More... over 15 years ago
(split)Extended the server max game length to 200 from 100. More... over 15 years ago
(split)Fixed a small problem with the off-by-one patches that were just merged a few moments ago. More... over 15 years ago
(split)Applied the two patches that fix the off by one bug in the two engines. Now I think we can do a review. More... over 15 years ago
(split)Fixed the bug that allowed bots to send negative negative ships from one planet to another. More... over 15 years ago
(split)Adding a README.txt file to all the starter packages. Updated the starter packages in the www directory to reflect the changes. Also updated the client-side engine to un-break the online tutorials. More... over 15 years ago
(split)Fixed a security hole that allowed people to SSH into the contest box from outside. The user creation script also now creates a line in limits.conf that stops the jail users from forkbombing the contest server. More... over 15 years ago
(split)Actually chaing the engine to use the new playback format this time. More... over 15 years ago
(split)There are now working Java and C++ starter packages, as well as a script to generate them. More... over 15 years ago
(split)Partway done the starter packages. More... over 15 years ago
(split)Adding the timeout feature to the client-side engine. It sort of breaks the engine. I will fix this in a bit. More... over 15 years ago
(split)Starting to make a Java starter package. More... over 15 years ago
(split)Got user-based sandboxing working. Now to make some improvements to the engine. More... almost 16 years ago
(split)Renamed some files to try something a little differently. More... almost 16 years ago