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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Feb 02, 2025 — Feb 02, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Always reload the project when opening a saved game to ensure we start from a clean state. In particular, sounds that were still playing were not properly stopped before. More... about 12 years ago
Clarify that inter-node messaging is for simultaneously displayed nodes, by James Wilson. More... over 14 years ago
Allow cube faces to be flipped so that the same image can be used for multiple faces in a symmetric environment. More... over 14 years ago
Apparently escaping line breaks doesn't work when they're CRLFs (the project has been checked out on Windows). More... almost 15 years ago
Fix MSVC10 errors and warnings. More... almost 15 years ago
Fixed documentation to note that sound volumes greater than 1 are not supported. More... almost 16 years ago
Renamed the variable CpyTermToStdout to cpTermToStdout, to be More... over 16 years ago
Fixed a race condition that would under some circumstances cause a "This is a bug, please report" warning and corrupted terminal output when changing the image of a patch. More... over 16 years ago
Changed the Linux build-system to link to the Lua libraries More... over 16 years ago
Fixed a minor inconsistency. More... over 16 years ago
Tidied up "resources-linux/wrapper-CLIconvenience.sh". More... over 16 years ago
Added a file "libs.txt" that is to be included in the Linux release More... over 16 years ago
Removed the wrapper script that sets the library search-path, and More... over 16 years ago
Added comments for some of the more complex LaTeX commands defined in More... over 16 years ago
Removed from the Linux build-system the ability to package some of More... over 16 years ago
Fixed a line in the release archive target that copied symbolic links More... almost 17 years ago
Changed the Linux Makefile to only look for shared object files More... almost 17 years ago
Now pipmak.copytermtostdout() accepts any value, not just a boolean. And More... over 17 years ago
Added a way to enable the COPY_PIPMAK_TERMINAL_TO_STDOUT flag at run time. More... over 17 years ago
allow specification of midpoint instead of upper left corner of handles, by rivenwanderer (with minor modifications) More... over 17 years ago
properly wrap handles whose az < 0 or az >= 360 More... over 17 years ago
in gotonode(), don't leave the old node until the new node is successfully loaded, to avoid the confusing situation of overlays dropping down into the background node role More... over 17 years ago
small improvements on r209 More... over 17 years ago
Replaced numbering of nodes by arbitrary naming. This allows nodes to be put into arbitrarily nested subfolders (prerequisite for extension modules containing their own nodes). Backwards compatibility is ensured using automatic number-to-string coercion and suitably extended semantics of the path notation. Keeping all string manipulation on the Lua side for efficiency makes the code a little lengthy in some places. More... over 17 years ago
fixed restricted panning range after opening a saved game in full-screen mode and direct mouse mode (forgot this in r186) More... over 17 years ago
move some initializations before execution of main.lua, otherwise doing some unorthodox things like calling overlaynode() in main.lua could cause crashes More... over 17 years ago
Refactored list-of-flags variables in the Linux Makefile, and added -Wall to More... over 17 years ago
fixed a crash when calling pipmak.gotonode() from a node that has been closeoverlay()ed before More... over 17 years ago
added 'duration' method for sounds More... over 17 years ago
added 'rotationorder' property for patches More... over 17 years ago