openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
Physics Education Technology (PhET)
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Moderate Activity
Commits
: Listings
Analyzed
about 17 hours
ago. based on code collected
2 days
ago.
Nov 27, 2024 — Nov 27, 2025
Showing page 81 of 310
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Bumping version to 1.2.0-dev.14
samreid
More...
about 5 years ago
updated dependencies.json for 1.2.0-dev.13
samreid
More...
about 5 years ago
Bumping dev HTML with new version
samreid
More...
about 5 years ago
Bumping version to 1.2.0-dev.13
samreid
More...
about 5 years ago
Run grunt modulify, see https://github.com/phetsims/chipper/issues/978
samreid
More...
about 5 years ago
Run grunt modulify, see https://github.com/phetsims/chipper/issues/978
samreid
More...
about 5 years ago
Run grunt modulify, see https://github.com/phetsims/chipper/issues/978
samreid
More...
about 5 years ago
Run grunt modulify, see https://github.com/phetsims/chipper/issues/978
samreid
More...
about 5 years ago
Rename timer => stepTimer, see https://github.com/phetsims/axon/issues/329
samreid
More...
about 5 years ago
Rename timer => stepTimer, see https://github.com/phetsims/axon/issues/329
samreid
More...
about 5 years ago
convert FaceWithPointsNode to ES6, https://github.com/phetsims/tasks/issues/1044
pixelzoom
More...
about 5 years ago
replace SimpleDragHandler, https://github.com/phetsims/acid-base-solutions/issues/171
pixelzoom
More...
about 5 years ago
rename ObjectIO.validateIOType, https://github.com/phetsims/tandem/issues/188
pixelzoom
More...
about 5 years ago
prefer "IO Type" to lowercase "type", https://github.com/phetsims/chipper/issues/977
zepumph
More...
about 5 years ago
Port to use AxonArray, see https://github.com/phetsims/axon/issues/321
samreid
More...
over 5 years ago
Reduce touch area for earth in earth/satellite system, see https://github.com/phetsims/gravity-and-orbits/issues/338
samreid
More...
over 5 years ago
Reduce touch dilation for earth and moon in sun/earth/moon system, see https://github.com/phetsims/gravity-and-orbits/issues/338
samreid
More...
over 5 years ago
Change BodyNode drag areas to be circular, see https://github.com/phetsims/gravity-and-orbits/issues/338
samreid
More...
over 5 years ago
Rename tandems from dragHandler => dragListener, see https://github.com/phetsims/gravity-and-orbits/issues/349
samreid
More...
over 5 years ago
Minor cleanup, see https://github.com/phetsims/gravity-and-orbits/issues/328
samreid
More...
over 5 years ago
Revert to prior version of GridNode, see https://github.com/phetsims/gravity-and-orbits/issues/328
samreid
More...
over 5 years ago
Add adapter Property for the GridNode, see https://github.com/phetsims/gravity-and-orbits/issues/328
samreid
More...
over 5 years ago
Fix play area bounds, see https://github.com/phetsims/gravity-and-orbits/issues/354
samreid
More...
over 5 years ago
Factor out view bounds, see https://github.com/phetsims/gravity-and-orbits/issues/354
samreid
More...
over 5 years ago
Add a debug region to show the play area, see https://github.com/phetsims/gravity-and-orbits/issues/354
samreid
More...
over 5 years ago
Rename Grabbable => Draggable, see https://github.com/phetsims/gravity-and-orbits/issues/349
samreid
More...
over 5 years ago
Use DragListener for velocity vector nodes, see https://github.com/phetsims/gravity-and-orbits/issues/349
samreid
More...
over 5 years ago
Put grid on the origin for debugging, see https://github.com/phetsims/gravity-and-orbits/issues/328
samreid
More...
over 5 years ago
Increase stroke thickness, see https://github.com/phetsims/gravity-and-orbits/issues/330
samreid
More...
over 5 years ago
Update jsdoc
samreid
More...
over 5 years ago
←
1
2
…
77
78
79
80
81
82
83
84
85
…
309
310
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree