| Some cleanup. |
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over 16 years ago
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| Some cleanup. |
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over 16 years ago
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| Update GLEW library. |
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over 17 years ago
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| Sped up the shader. |
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over 17 years ago
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| Planets are displaying again, but slower. |
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over 17 years ago
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| Cleaning up state handling. |
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over 17 years ago
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| Switch to Visual Studio 2008. |
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over 17 years ago
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| Copied for Visual Studio 9. |
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over 17 years ago
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| Copied for Visual Studio 9. |
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over 17 years ago
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| Copied for Visual Studio 9. |
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over 17 years ago
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| Copied for Visual Studio 9. |
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over 17 years ago
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| Copied for Visual Studio 9. |
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over 17 years ago
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| Added build directory for Visual Studio 9. |
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over 17 years ago
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| Stupid placement new. |
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over 17 years ago
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| Some work on getting things to display again with the new material system. |
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over 17 years ago
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| A bunch of refactoring, and some material work. Breaks displaying right now. |
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over 17 years ago
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| Some fixes from refactoring. |
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over 17 years ago
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| Added the beginnings of a material system. |
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over 17 years ago
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| Complete object pool implementation. |
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almost 18 years ago
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| Some work on object array and object pool. |
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almost 18 years ago
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| Fixed queue problems. |
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almost 18 years ago
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| Some work on simple_queue. |
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almost 18 years ago
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| Playing around with data structures and the quadtree. |
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almost 18 years ago
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| Start of an object array implementation. |
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almost 18 years ago
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| Some work on speeding up the quad tree. BREAKS THE BUILD. |
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almost 18 years ago
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| Added unit tests for simple queue data structure. |
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almost 18 years ago
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| Deleted windows thumbnail file. |
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almost 18 years ago
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| Some work on heightmaps for the spherical quadtree. |
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almost 18 years ago
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| Fix a bug in the list code that resulted in no spaceship being shown. |
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about 18 years ago
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| Updated the documentation main page. |
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about 18 years ago
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