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Commits : Listings

Analyzed 4 months ago. based on code collected over 2 years ago.
Jan 17, 2021 — Jan 17, 2022
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
VS2010 I missed a file in the xbox360 build of pge More... over 12 years ago
Removed all code related to python support. More... over 12 years ago
Final vs2010 changes. movecyl test game works. Led recompile and importing works. Both needed major changes, including a complete reintegration of the content system. Big change here. Tested with movecyl. More... over 12 years ago
Had to revert back to .net regular profile from .net client profile because System.Diagnostic.Trace does not exist in the client profile and if you compile as release System.Diagnostic.Debug doesn't do anything. Might need to rethink output from XNua.. More... over 12 years ago
Assembly info files had the wrong version for Led and Rawr More... over 12 years ago
vs2010 issues with content building fixed. More... over 12 years ago
vs2010 changes caused some runtime errors in Led More... over 12 years ago
vs2010 massive change. This simply gets it to compile. Only minimal testing has been done so far. More... over 12 years ago
Removed old vcproj file as it is now a vcxproj file. More... over 12 years ago
Final (hopefully) changes to xnua for vs2010. Finalized the change to make the projects use .net 4.0 client profile if they could. More... over 12 years ago
more vs2010 changes to make projects .net 4 client profile ready More... over 12 years ago
VS2010 updates for PGE1 engine projects More... over 12 years ago
VS2010 update for JigLibX xbox360 project More... over 12 years ago
Updated XNua dll files for vs2010 More... over 12 years ago
VS2010 update. Includes a big change from Hashtable to dictionary. It also includes a new unit test and one improvement to the interpreter outlined in Trac (#99) More... over 12 years ago
Found and fixed a JigLibX reference to a library in xna3.1 More... over 12 years ago
JigLibX updates for VS2010 and XNA4.0 More... over 12 years ago
Still all kinds of issues with collision areas, but this has a minor fix that makes the jiglibxtest work a little better. Offset issues coming from the definition of the model. More... over 12 years ago
Still not perfect and has some offset issues, but I need to commit something and get the integration to VS 2011 done. More... over 12 years ago
Finally fixed the offset collision area issue. Still have an issue where there are two collision objects that are offset in the same file, but this is a good commit point More... over 12 years ago
Fixed the offset collision primitive issue. Had to do with the mass calculation and the final ApplyLocalTransform in PantherModel.cs There is still a ton of debug code in here. More... over 12 years ago
Added ability to set Mass and AllowFreezing flags on Models. More... over 12 years ago
Movement fixes to FPS View. Still includes lots of debug code, but a good place to save progress. More... over 12 years ago
Camera connected to the collision system in FPSView. Also fixed an issue with the JigLibX XBox project missing a file in the project. Added JigLibX project to the Rawr project which made things much easier to debug. More... over 12 years ago
Picking fixes includeing a new raw drawing object. More... over 12 years ago
JiglibX functional but still needs work. First functional test jiglibXTest game working. Still need to implement picking, fix an offset collision primitive issue and integrated scripting with collision notification. More... almost 13 years ago
Continuing integration of JigLibX. Removed old collision system and have a model being effected by gravity (it falls out of the view). A good commit point. More... almost 13 years ago
Project level integration of JigLibX to make sure that the build wouild work. Also includes an upgrade of JigLibX from XNA3.0 to XNA3.1. Minor changes to PGE, but no real integration yet. This only includes changes to the projects and a checking of JigLibX. More... almost 13 years ago
old collision system removal missed some files in PGE360 More... almost 13 years ago
Roughly removed old collision system. Picking is broken. More... almost 13 years ago