0
I Use This!
Inactive

Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
Jun 14, 2023 — Jun 14, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
build 41 - Misc. More... over 10 years ago
build 41 - Started making bots copy player movement. More... over 10 years ago
build 41 - Improved jpeg error detection. Should allow for EXIF compression as well as JFIF. More... over 10 years ago
build 41 - Fixed RotatePointAroundVector, clamped asin values to avoid invalid floating point numbers. More... over 10 years ago
build 41 - Botlib project fix More... over 10 years ago
build 41 - Misc. More... over 10 years ago
build 41 - Beginnings of dp botlib More... over 10 years ago
build 41 - Fixed crash loading maps with 32k+ surfaces. More... over 10 years ago
build 40 - Misc. More... over 10 years ago
build 40 - Fix for vid_restart causing the world to stop rendering on some drivers. More... over 10 years ago
build 40 - version number change More... over 10 years ago
build 40 - Fixed issue with input incorrectly releasing keys at high framerates (causing things like the player to jump multiple times while the jump key was held) More... over 10 years ago
build 40 - Fixed issue with raw input where input was being accumulated while at the menu or console. More... over 10 years ago
build 40 - Fixed negative ping value at match start. More... over 10 years ago
Build 40 - Added m_rawinput (uses raw mouse values in Windows). More... over 10 years ago
Build 40 - Crash fix for dedicated servers. More... over 10 years ago
build 40 - fix for "Can't find pic" error. More... over 10 years ago
build 40 - version number change More... over 10 years ago
build 40 - misc. More... over 10 years ago
build 40 - Fixed fps counter alignment at 1000fps. Changed cl_drawping display to display "ping" instead of "Png" More... over 10 years ago
build 39 - Changed default mouse sensitivity to 5. More... over 10 years ago
build 39 - Fixed integer overflow caused by a server running the same map for a long period of time. More... over 10 years ago
Changed HUD ping text from "Png" to "png". More... over 10 years ago
build 39 - misc. More... over 10 years ago
build 39 - Detect presence of SSE instruction set and select SSE or non-SSE code path. More... over 10 years ago
build 39 - Disabled sound on alt-tab by default. More... over 10 years ago
build 39 - Moved all OpenGL function pointers into a qgl struct. More... over 10 years ago
build 39 - Fixed issue with game dir string being potentially ovewritten (va() is evil). More... over 10 years ago
build 39 - Made texnums us glGenTextures instead of hardcoded values, fixed wal loading storing .wal extension in texture name, cleaned up some unused code. More... over 10 years ago
build 39 - Version/build number update. More... over 10 years ago