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Commits : Listings

Analyzed about 22 hours ago. based on code collected 1 day ago.
Jun 22, 2024 — Jun 22, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Set explicity, the c++ standards version for Android. More... over 1 year ago
Invasion window must be enabled to use. More... over 1 year ago
Invasion window Android updates. * Open on-screen keyboard when clicking in input fields. * Move creating dir_path out of Container constructor. This caused and error on Android as storage had had not been initiated. More... over 1 year ago
Initial github CI (#206) More... over 1 year ago
More invasion window features. * Added count of total monsters spawned. * Added confirmation prompt when spawning on a new map. * Both the count and the enabled maps list can be reset from the window title bar context menu. More... over 1 year ago
Invasion window: Upper map id can be changed at run-time. The Upper limit of map id can be increase if one is specified in the maps list. Eventually the map id will be valid only if they are in the maps list. More... over 1 year ago
Fix windows build. More... over 1 year ago
Added search-as-you-type to some invasion window inputs. * Added search-as-you-type for maps and monsters. * No default value for invasion command input fields. * General clean up and a bit of refactoring. More... over 1 year ago
Added cm_move() and cm_get_size() to context menu. These enable other code to position the open context menu window, rather than rely on the automatic positioning. More... over 1 year ago
More invasion window features. * Added #stop_invasion_seq command. * Added aliases istop and iwin for invasion commands. * Invasion commands excluded from "##" help. * Return key not need for command input, but if pressed, the mouse is moved to the next active input field. More... over 1 year ago
More invasion window features. * Added repeat specified times option for command list. * Added Safe Mode option, changed from the window title bar right-click menu. In safe mode, commands are logged to the console not sent to the server. The mode is saved between client restarts. * Do not allow spaces in creature names. More... over 1 year ago
Invasion window: Use pword_field_set_content() correctly. More... over 1 year ago
More features for invasion window: * Create a new command list. * Add command to list from generator panel. * Replace command in list from generator panel. * Delete a command from a list. * Better validation of command parameters. More... over 1 year ago
Fix forgetting active item list: This has been a bug for years. If the item list was not opened, the active list was saved as 0. Now, we check if the lists have been loaded and save the initial value if they have not. More... over 1 year ago
Minor fixes for invasion window. - Preserve input widget colour during resize. - Preserve input widget contents during resize. More... over 1 year ago
Added generator panel to invasion window. Enter values and launch the invasion command. Todo: save command to list, edit from list. More... over 1 year ago
Invasion window can handle capped invasions. In individual or mixed lists, command of the form: #invasion <x> <y> <map> <monster> <number> #invasion_cap <x> <y> <map> <monster> <number> <cap> More... over 1 year ago
Revert "Invasion window can handle capped invasions." Include debug on of #commands. More... over 1 year ago
Invasion window can handle capped invasions. In individual or mixed lists, command of the form: #invasion <x> <y> <map> <monster> <number> #invasion_cap <x> <y> <map> <monster> <number> <cap> More... over 1 year ago
Fix libxml2 compile warning/error for newtest version. More... over 1 year ago
Added invasion_window.cpp to Android makefile. More... almost 2 years ago
Fix typo in Android only code. Thanks AnnaH for spotting this. More... almost 2 years ago
Do not fail read_actor_defs() if sound disabled. Adding the return value check for read_actor_defs() highlighted that with sound disabled, the check fails even if the XML is loaded correctly. While we still do not load the sound defs, the parse does not now appear fail. This has exposed a bug that if the client starts with sound disabled, the actor sounds are not loaded when sound is enabled. More... almost 2 years ago
Fix issue with libxml2 loading actor defs. Version 2.11 introduced "Protection against entity expansion attacks". Loading the actor defs, trips this protection and so v2.11 will not load the defs. v2.12 (not yet released as I write) adds the ability to set a high limit for the checks. See https://gitlab.gnome.org/GNOME/libxml2/-/issues/581 Thanks to @nwellnhof - Fail if compiling against the 2.11 - If 2.12 or higher, use the new xmlCtxtSetMaxAmplification() to increase the check limit. More... almost 2 years ago
Fix typo in libxml2 debug logging. More... almost 2 years ago
Investigation into libxml2 > 2.10 issue. - Potentially fix issues with reading files through callback. - Added logging and exit when actor defs fail to load. This does not fix the problem but may help with the debug. More... almost 2 years ago
Invasion window updates. - Made window resizable. - Save size and scale to client state file. - Cleaned up size and scale limits and defaults. More... almost 2 years ago
More invasion window changes: - Fix windows file reading. - After first, ignore lines not starting with invasion command. - Enable use in the icon window. More... almost 2 years ago
Initial release of invasion window for mods. - Can load invasion command list from files. - Display list of files, and list of commands within. - Can execute a single command or play the sequence. Creation and editing of lists to be added next. More... almost 2 years ago
Fix include of sound.h. More... almost 2 years ago