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Analyzed about 5 hours ago. based on code collected about 7 hours ago.
Posted almost 17 years ago by Pike
Team-XBMC has just received news that the XBMC (Xbox Media Center) project has been nominated as a SourceForge.net 2007 Community Choice Awards (CCA) finalist in no less than six categories. This is the second annual SourceForge CCA - last year the ... [More] XBMC project won two of the categories; "best multimedia project" and "best game project". If you are a registered user on SourceForge.net (registration is free) then you have until July 20th (2007) to vote for the XBMC project in one or more categories. The winning projects will be announced at the SourceForge CCA party on July 26th (2007) during OSCON at the Jupiter Hotel in Portland, Oregon. The winners will also be posted on the SourceForge.net website before July 30th (2007). The prize: 'bragging rights' and the SourceForge.net CCA logo on the SourceForge.net XBMC project page. The XBMC project has been nominated as a finalist in these categories: - Best Project - Best User Support - Best Technical Design - Best Project for Multimedia - Most Collaborative Project - Best Project for Gamers * Registered SourceForge.net users can submit their votes for the XBMC project here (link). Team-XBMC would love if all XBMC fans would vote for the XBMC project in all categories in which we are nominated with the exception of the "Best Project for Gamers" category, as Team-XBMC does not consider this an appropriate category for this project. http://sourceforge.net/awards/cca/vote.php http://sourceforge.net/account/register.php Signed / Team-XBMC http://www.xboxmediacenter.com http://sourceforge.net/projects/xbmc [Less]
Posted almost 17 years ago by [email protected] (Andreas Setterlind)
Team-XBMC has just received news that the XBMC (Xbox Media Center) project has been nominated as a SourceForge.net 2007 Community Choice Awards (CCA) finalist in no less than six categories. This is the second annual SourceForge CCA - last year the ... [More] XBMC project won two of the categories; "best multimedia project" and "best game project". If you are a registered user on SourceForge.net (registration is free) then you have until July 20th (2007) to vote for the XBMC project in one or more categories. The winning projects will be announced at the SourceForge CCA party on July 26th (2007) during OSCON at the Jupiter Hotel in Portland, Oregon. The winners will also be posted on the SourceForge.net website before July 30th (2007). The prize: 'bragging rights' and the SourceForge.net CCA logo on the SourceForge.net XBMC project page.The XBMC project has been nominated as a finalist in these categories:- Best Project- Best User Support- Best Technical Design- Best Project for Multimedia- Most Collaborative Project- Best Project for Gamers *Registered SourceForge.net users can submit their votes for the XBMC project here (link). Team-XBMC would love if all XBMC fans would vote for the XBMC project in all categories in which we are nominated with the exception of the "Best Project for Gamers" category, as Team-XBMC does not consider this an appropriate category for this project.http://sourceforge.net/awards/cca/vote.phphttp://sourceforge.net/account/register.phpSigned / Team-XBMChttp://www.xboxmediacenter.comhttp://sourceforge.net/projects/xbmc (1 comments) [Less]
Posted almost 17 years ago by Pike
Help wanted: As you may or may not have heard, a few developers on Team-XBMC have begun the porting of XBMC to Linux and OpenGL using the SDL toolkit. The goal is for this to become a full port of XBMC containing all the features and functions ... [More] available in the Xbox version of XBMC. This is a huge task which is why we are making this public request, seeking C/C++ programmers to volunteer in assisting us with this Linux porting development project. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now. Those of you who are completely unfamiliar with XBMC can get a good overview of what XBMC offers for its end-users by reading through the XBMC article on wikipedia.org The XBMC code structure uses a fairly modular design (with libraries and DLLs), and we think that there are enough modules/libraries to keep a wide skill-level range of developers busy in the porting of them all. So please, take a look at the source code, then with the help of our Linux port To-Do list assess where the porting stage is today and see if there's any areas you'd be willing to help out. Note that we are not abandoning the Xbox hardware - XBMC will be a cross-platform software application, supporting both the Xbox and normal computers, (the 'old' Xbox still have a good amount of years to live we hope). Developers who would like to volunteer should read the Linux porting development project article in the official XBMC WIKI for more detailed information. http://wiki.xboxmediacenter.com/?title=Linux_port_project Note to all end-users! Please understand that this Linux port project is not yet mature enough for you as an end-user to play with, no media can even be played back yet. We can not yet give you an ETA as to when it will be useful for end-users. Respect that we can not accept any bug-reports or feature/function-requests for this Linux port yet. Announcement (HTTP formated): http://www.xboxmediacenter.com/XBMC_recruiting_developers_for_Linux_port.html XBMC-Forum developers discussion: http://www.xboxmediacenter.com/forum/showthread.php?p=136964 XBMC-Forum end-user discussion on Linux port: http://www.xboxmediacenter.com/forum/showthread.php?t=26097 XBMC official web-site: http://www.xboxmediacenter.com [Less]
Posted almost 17 years ago by [email protected] (Gamester17)
Help wanted: As you may or may not have heard, a few developers on Team-XBMC have begun the porting of XBMC to Linux and OpenGL using the SDL toolkit. The goal is for this to become a full port of XBMC containing all the features and functions ... [More] available in the Xbox version of XBMC. This is a huge task which is why we are making this public request, seeking C/C programmers to volunteer in assisting us with this Linux porting development project. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now. Those of you who are completely unfamiliar with XBMC can get a good overview of what XBMC offers for its end-users by reading through the XBMC article on wikipedia.orgThe XBMC code structure uses a fairly modular design (with libraries and DLLs), and we think that there are enough modules/libraries to keep a wide skill-level range of developers busy in the porting of them all. So please, take a look at the source code, then with the help of our Linux port To-Do list assess where the porting stage is today and see if there's any areas you'd be willing to help out. Note that we are not abandoning the Xbox hardware - XBMC will be a cross-platform software application, supporting both the Xbox and normal computers, (the 'old' Xbox still have a good amount of years to live we hope). Developers who would like to volunteer should read the Linux porting development project article in the official XBMC WIKI for more detailed information.http://wiki.xboxmediacenter.com/?title=Linux_port_projectNote to all end-users! Please understand that this Linux port project is not yet mature enough for you as an end-user to play with, no media can even be played back yet. We can not yet give you an ETA as to when it will be useful for end-users. Respect that we can not accept any bug-reports or feature/function-requests for this Linux port yet.Announcement (HTTP formated):http://www.xboxmediacenter.com/XBMC_recruiting_developers_for_Linux_port.htmlXBMC-Forum developers discussion:http://www.xboxmediacenter.com/forum/showthread.php?p=136964XBMC-Forum end-user discussion on Linux port:http://www.xboxmediacenter.com/forum/showthread.php?t=26097XBMC official web-site:http://www.xboxmediacenter.com (0 comments) [Less]
Posted almost 17 years ago by Pike
Help wanted: As you may or may not have heard, a few developers on Team-XBMC have begun the porting of XBMC to Linux and OpenGL using the SDL toolkit. The goal is for this to become a full port of XBMC containing all the features and functions ... [More] available in the Xbox version of XBMC. This is a huge task which is why we are making this public request, seeking C/C++ programmers to volunteer in assisting us with this Linux porting development project. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now. Those of you who are completely unfamiliar with XBMC can get a good overview of what XBMC offers for its end-users by reading through the XBMC article on wikipedia.org The XBMC code structure uses a fairly modular design (with libraries and DLLs), and we think that there are enough modules/libraries to keep a wide skill-level range of developers busy in the porting of them all. So please, take a look at the source code, then with the help of our Linux port To-Do list assess where the porting stage is today and see if there's any areas you'd be willing to help out. Note that we are not abandoning the Xbox hardware - XBMC will be a cross-platform software application, supporting both the Xbox and normal computers, (the 'old' Xbox still have a good amount of years to live we hope). Developers who would like to volunteer should read the Linux porting development project article in the official XBMC WIKI for more detailed information. http://wiki.xboxmediacenter.com/?title=Linux_port_project Note to all end-users! Please understand that this Linux port project is not yet mature enough for you as an end-user to play with, no media can even be played back yet. We can not yet give you an ETA as to when it will be useful for end-users. Respect that we can not accept any bug-reports or feature/function-requests for this Linux port yet. Announcement (HTTP formated): http://www.xboxmediacenter.com/XBMC_recruiting_developers_for_Linux_port.html XBMC-Forum developers discussion: http://www.xboxmediacenter.com/forum/showthread.php?p=136964 XBMC-Forum end-user discussion on Linux port: http://www.xboxmediacenter.com/forum/showthread.php?t=26097 XBMC official web-site: http://www.xboxmediacenter.com [Less]
Posted almost 17 years ago by [email protected] (Andreas Setterlind)
Help wanted: As you may or may not have heard, a few developers on Team-XBMC have begun the porting of XBMC to Linux and OpenGL using the SDL toolkit. The goal is for this to become a full port of XBMC containing all the features and functions ... [More] available in the Xbox version of XBMC. This is a huge task which is why we are making this public request, seeking C/C++ programmers to volunteer in assisting us with this Linux porting development project. Whether you have contributed to The XBMC Project in the past or not, please consider doing so now. Those of you who are completely unfamiliar with XBMC can get a good overview of what XBMC offers for its end-users by reading through the XBMC article on wikipedia.orgThe XBMC code structure uses a fairly modular design (with libraries and DLLs), and we think that there are enough modules/libraries to keep a wide skill-level range of developers busy in the porting of them all. So please, take a look at the source code, then with the help of our Linux port To-Do list assess where the porting stage is today and see if there's any areas you'd be willing to help out. Note that we are not abandoning the Xbox hardware - XBMC will be a cross-platform software application, supporting both the Xbox and normal computers, (the 'old' Xbox still have a good amount of years to live we hope). Developers who would like to volunteer should read the Linux porting development project article in the official XBMC WIKI for more detailed information.http://wiki.xboxmediacenter.com/?title=Linux_port_projectNote to all end-users! Please understand that this Linux port project is not yet mature enough for you as an end-user to play with, no media can even be played back yet. We can not yet give you an ETA as to when it will be useful for end-users. Respect that we can not accept any bug-reports or feature/function-requests for this Linux port yet.Announcement (HTTP formated):http://www.xboxmediacenter.com/XBMC_recruiting_developers_for_Linux_port.htmlXBMC-Forum developers discussion:http://www.xboxmediacenter.com/forum/showthread.php?p=136964XBMC-Forum end-user discussion on Linux port:http://www.xboxmediacenter.com/forum/showthread.php?t=26097XBMC official web-site:http://www.xboxmediacenter.com (0 comments) [Less]
Posted over 17 years ago by [email protected] (Andreas Setterlind)
Team-XBMC and The XBMC Project is proud to announce the release of XboxMediaCenter 2.0.1. XBox Media Center (XBMC) is an award winning, free and open source media player for the Xbox™ game-console. XboxMediaCenter 2.0.1 point-release source code has ... [More] now been set in our CVS, and all XBMC users are highly encouraged to upgrade to this version. Know that this point-release version marks the end of the 2.0 era of XBMC, there will be no more 2.0.x bug-fix point-releases. The next point-release of XBMC will be 2.1 (or maybe even 3.0), and it will probably be quite a while before that 2.1 (or 3.0) version sees the light of day with all new major features/functions we have planned for the future, (those who can not wait can always use the latest daily CVS of XBMC).This XboxMediaCenter 2.0.1 point-release is a stable bug-fix version of the XboxMediaCenter 2.0.0 point-release, no major new features has been implemented, for a full list of fixed bugs and tweaks please read the changelog. (For a full list of all features/functions and codecs/formats supported by XBMC please visit the "XBMC Features and Supported Formats/Codecs" page in our online manual). Remember, Team-XBMC only maintain the XBMC source code, Team-XBMC does not release or distribute Xbox executable (XDK binaries), but the XBMC source code needs to be compiled with the XDK before it can be used on an Xbox, also note that XBMC requires a modded Xbox to run. Our thanks goes out to everyone who has tested, reported bugs, and helped fix them in order to make this release possible.Help is always wanted to keep our online-manual and language translations files up-to-date.For more information please visit XBMC official web-site:http://www.xboxmediacenter.comNote! The old XBMC xboxmediacenter.de domain has been abandoned! (3 comments) [Less]
Posted over 17 years ago by Pike
Team-XBMC and The XBMC Project is proud to announce the release of XboxMediaCenter 2.0.1. XBox Media Center (XBMC) is an award winning, free and open source media player for the Xbox™ game-console. XboxMediaCenter 2.0.1 point-release source code has ... [More] now been set in our CVS, and all XBMC users are highly encouraged to upgrade to this version. Know that this point-release version marks the end of the 2.0 era of XBMC, there will be no more 2.0.x bug-fix point-releases. The next point-release of XBMC will be 2.1 (or maybe even 3.0), and it will probably be quite a while before that 2.1 (or 3.0) version sees the light of day with all new major features/functions we have planned for the future, (those who can not wait can always use the latest daily CVS of XBMC). This XboxMediaCenter 2.0.1 point-release is a stable bug-fix version of the XboxMediaCenter 2.0.0 point-release, no major new features has been implemented, for a full list of fixed bugs and tweaks please read the changelog. (For a full list of all features/functions and codecs/formats supported by XBMC please visit the "XBMC Features and Supported Formats/Codecs" page in our online manual). Remember, Team-XBMC only maintain the XBMC source code, Team-XBMC does not release or distribute Xbox executable (XDK binaries), but the XBMC source code needs to be compiled with the XDK before it can be used on an Xbox, also note that XBMC requires a modded Xbox to run. Our thanks goes out to everyone who has tested, reported bugs, and helped fix them in order to make this release possible. Help is always wanted to keep our online-manual and language translations files up-to-date. For more information please visit XBMC official web-site: http://www.xboxmediacenter.com Note! The old XBMC xboxmediacenter.de domain has been abandoned! [Less]
Posted over 17 years ago by [email protected] (Gamester17)
Team-XBMC and The XBMC Project is proud to announce the release of XboxMediaCenter 2.0.1. XBox Media Center (XBMC) is an award winning, free and open source media player for the Xboxâ„¢ game-console. XboxMediaCenter 2.0.1 point-release source code ... [More] has now been set in our CVS, and all XBMC users are highly encouraged to upgrade to this version. Know that this point-release version marks the end of the 2.0 era of XBMC, there will be no more 2.0.x bug-fix point-releases. The next point-release of XBMC will be 2.1 (or maybe even 3.0), and it will probably be quite a while before that 2.1 (or 3.0) version sees the light of day with all new major features/functions we have planned for the future, (those who can not wait can always use the latest daily CVS of XBMC).This XboxMediaCenter 2.0.1 point-release is a stable bug-fix version of the XboxMediaCenter 2.0.0 point-release, no major new features has been implemented, for a full list of fixed bugs and tweaks please read the changelog. (For a full list of all features/functions and codecs/formats supported by XBMC please visit the "XBMC Features and Supported Formats/Codecs" page in our online manual). Remember, Team-XBMC only maintain the XBMC source code, Team-XBMC does not release or distribute Xbox executable (XDK binaries), but the XBMC source code needs to be compiled with the XDK before it can be used on an Xbox, also note that XBMC requires a modded Xbox to run. Our thanks goes out to everyone who has tested, reported bugs, and helped fix them in order to make this release possible.Help is always wanted to keep our online-manual and language translations files up-to-date.For more information please visit XBMC official web-site:http://www.xboxmediacenter.comNote! The old XBMC xboxmediacenter.de domain has been abandoned! (3 comments) [Less]
Posted over 17 years ago by [email protected] (Gamester17)
Team-XBMC and The XBMC Project is proud to announce the release of XboxMediaCenter 2.0.0. XBox Media Center (XBMC) is an award winning, free and open source media player for the Xboxâ„¢ game-console. The XboxMediaCenter 2.0.0 point-release source ... [More] code has now been set in our CVS. We consider that the current code in the XBMC CVS is as stable as a point-release should be. All XBMC users are highly encouraged to upgrade to this stable Xbox Media Center 2.0.0 point-release. Remember, the XBMC source code needs to be compiled with the XDK, and requires a modded Xbox to run. Our thanks goes out to everyone who has tested, reported bugs, and helped fix them in order to make this release possible.There are many new features and functions that have been introduced since the 1.1.0 point-release, that we cannot list them all here. A few that are especially worth mentioning are; the enhanced GUI/skin-engine, the Project Mayhem III skin, DVD-Video menu/navigation support (with ISO/IMG image parsing), RAR/ZIP archive parsing, a new audio/music-player (PAPlayer) with crossfade, gapless playback and ReplayGain support, Karaoke CDG-file display, Xored Trainer Engine (gaming-cheats), XLink Kai (online-gaming) front-end, iTunes 6.x DAAP and UPnP-clients, and two surprise features; read-only support for FAT12/16/32 formatted USB Mass Storage Devices up to 4GB in size, and a brand new "skinnable" 3D visualizer.For a full list of all features/functions and codecs/formats supported by XBMC please visit the "XBMC Features and Supported Formats/Codecs" page in our new online manual.For more information please visit XBMC official web-site:http://www.xboxmediacenter.com (0 comments) [Less]