6
I Use This!
High Activity

Commits : Listings

Analyzed about 24 hours ago. based on code collected about 24 hours ago.
Nov 17, 2024 — Nov 17, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed EngineBrake controller that was flipped. More... over 15 years ago
Make dynamic shadows work with transparent textured objects.
James Ross
as twpol
More... over 15 years ago
Improve the positioning of the shadow map, to cover a further forward area.
James Ross
as twpol
More... over 15 years ago
Refactored the input system to properly use MSTS smooth data from Notches. More... over 15 years ago
Refactored the input system to properly use MSTS smooth data from Notches. More... over 15 years ago
Input system changes to allow continuos input (REF0057), added IsKeyUp and IsReleased More... over 15 years ago
Fix display not showing anything unless starting in fullscreen or changing to it.
James Ross
as twpol
More... over 15 years ago
Possibly fix weird aspect ratios on some camera changes. New shadow map positioning and sizing code to allow zooming out to get decent range of shadows. float version of Tile.GetElevation moved to Tiles.GetElevation so that tile edge wrapping can work.
James Ross
as twpol
More... over 15 years ago
Dynamic Shadows: - Switch from plain shadow map to variance shadow map. - Enable anisotropic and linear filtering on shadow map. - Remove PS3-specific shaders and use PS2 for everything.
James Ross
as twpol
More... over 15 years ago
added force information to hud misc dispatcher fixes change dispatcher info display More... over 15 years ago
Fix Track Monitor projected speed when reversing. Make popup windows keep their relative positions when screen is resized.
James Ross
as twpol
More... over 15 years ago
Reworked RunActivity startup to allow profiling to be done via a command-line switch. Compass window changed to update the heading every frame to make it smooth. Compass window now caches widths of text. Popup windows screen texture resized when window resized.
James Ross
as twpol
More... over 15 years ago
Optimise display of popup windows.
James Ross
as twpol
More... over 15 years ago
Fix negative distances in Track Monitor.
James Ross
as twpol
More... over 15 years ago
Add compass window bound to '0'.
James Ross
as twpol
More... over 15 years ago
Improved sound with loops - see forum for details More... over 15 years ago
Changed data logger to record every single frame. Optimised DataLogger and made it a bit more flexible about storing data.
James Ross
as twpol
More... over 15 years ago
Added separate primitive count for shadows. Fix shadows on terrain in places with real altitude.
James Ross
as twpol
More... over 15 years ago
Split RenderFrame's item list into normal and shadow items. Add method for auto-deciding how to render RenderPrimitives. Fix shadow render to count primitives in addition to normal rendering. Fix missing SignalAspects.xnb.
James Ross
as twpol
More... over 15 years ago
Format distances on Track Monitor better, using km/m and mi/yd. Show no signal information for now.
James Ross
as twpol
More... over 15 years ago
Add signal aspect to track monitor, fixed as Stop/red for now.
James Ross
as twpol
More... over 15 years ago
Added speed - both current and projected - to Track Monitor. Switch automatically from kph/mph based on route.
James Ross
as twpol
More... over 15 years ago
Fix GPU memory leak with glass effect on popup windows.
James Ross
as twpol
More... over 15 years ago
Removed assumption about notched vs unnotched controllers More... over 15 years ago
Finished new popup window code. Implemented next station/reverser in Track Monitor window.
James Ross
as twpol
More... over 15 years ago
Updated sound for glitchless volume and frequency Opening .eng and .wag files writes stack trace also to easily find the exact null object problem More... over 15 years ago
Added switch clearance test for AI meets Fixed Dispatcher confusion on path with odd number of reverse points More... over 15 years ago
Performance work: - ShapePrimitive cache the stride value, giving small improvement (~3%). - Rewritten PrecipMesh to use a DynamicVertexBuffer, giving massive improvement (precipitation is now almost zero-cost, anything up to ~18% better in rain/snow).
James Ross
as twpol
More... over 15 years ago
Updated sound to run InitialTrigger when no other triggers are running More... over 15 years ago
Rewritten Profiler and displayed wait times for processes.
James Ross
as twpol
More... over 15 years ago