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Analyzed about 15 hours ago. based on code collected about 22 hours ago.
Posted about 9 years ago by planetmaker (planetmaker)
In the last years we had a competition for a titlegame to be shipped with the stable releases - and we'd like to do the same with the releases of the 1.5 series. I'd like to invite all interested parties to create a nice savegame which makes a ... [More] good showcase for and a nice introduction to OpenTTD. Deadline for submissions is 22nd February 2015, 0:00:00h UTC. For all details please, including submission guides and voting procedure, see our forum thread this forum thread. In short: use only unmodified OpenTTD without any NewGRFs, AIs or GameScripts. We are looking forward to your titlegame submissions! [Less]
Posted over 9 years ago by frosch (frosch)
Ho ho ho! Did Santa drop off the presents you liked? Did you miss one? Oh, you did not find any compact disk with the new OpenTTD under the tree? Well, Santa is not your grandpa. So, of course presents are delivered in digital form nowadays, ... [More] ready for you to download. The first beta release of OpenTTD 1.5 has all the goodies from 2014: Hierarchical vehicle groups, update-able NewGRF presets, custom vehicle list filtering, more heightlevels for maps, and a scaleable user interface for your new 3K display! What, you didn't get one? Hmm, maybe Santa focussed too much on digital stuff then... You can pay Santa back that oversight by reporting bugs: If you find issues, please report them to the bugtracker, so the Easter bunny can do better. Happy holidays, and a happy new year! Your OpenTTD team [Less]
Posted over 9 years ago by Rubidium (Rubidium)
A new stable has been released. Its major features are fixes for crashes, specifically when changing full animation settings when chat messages are shown and due to incorrect ownership transfer of road depots upon bankruptcy. For the full log, see ... [More] the changelog. You can download the new stable version from the usual place. Have fun! The OpenTTD team [Less]
Posted over 9 years ago by planetmaker (planetmaker)
We're moving quickly forward towards the next stable release version, starting with its first RC, 1.4.4-RC1. This version fixes a crash which happened in some cases when 'full animation' was enabled in multiplayer mode. Also a small issue with cargo ... [More] handling with cargo dist was fixed and compilation issues for a few less-frequently used platforms were resolved. Find the full changelog here. Please test this release candidate thoroughly so that the next release will be best and most stable OpenTTD ever :) If you find any issues, please make use of our bug tracker. Enjoy, Your OpenTTD team [Less]
Posted over 9 years ago by Alberth (Alberth)
A new stable has been released. Its major feature is the fix of a desync bug in multi-player games. While at it, a number of smaller issues have been solved too. For the full log, see the changelog. You can download the new stable version from the usual place. Have fun! The OpenTTD team
Posted over 9 years ago by planetmaker (planetmaker)
Two crashes have been found and fixed in 1.4.3-RC2. Thus we continue with another release candidate. Please give it a decent play-test, especially also in multiplayer games. If you find any issues or bugs, please tell us and make use of our bug tracker. You find the download and changelog in the usual locations Enjoy, Your OpenTTD team
Posted over 9 years ago by Alberth (Alberth)
A desync bug was found in 1.4, so we're moving forward to the next stable release rather quickly. The desync was fixed, along with a number of other issues. Have a look at the changelog for details. As normal, please test this version, in ... [More] particular in multi-player (MP) to check that the desync got solved. You can download the new release now. If you find any problems, please report them to our bug tracker. Your OpenTTD team [Less]
Posted over 9 years ago by planetmaker (planetmaker)
It's weekend and time to play. Maybe a new game with the brand new OpenTTD 1.4.2? In the RC2 no major show stoppers were found, so we release this now as stable version. See the changelog here. If you find any bugs, please tell us and report it in our bug tracker. Otherwise enjoy and possibly tell others :) Enjoy, Your OpenTTD team
Posted over 9 years ago by Alberth (Alberth)
Despite the sunny summer weather (or perhaps thanks to the warm weather), several people found new bugs in the previous release candidate. As highlights, ships used the wrong sound for a break down, and there was a sudden loss of tractive effort ... [More] due to an overflow with trains. Also, Slovak number separator locale was fixed. The complete list of fixes can be found at the Changelog. Thanks to all who found and reported these bugs. It helps in making OpenTTD a stable program that can be enjoyed for many years. For further testing, we are happy to present a new OpenTTD 1.4.2-RC2 version. If you find any problems, please report them to our bug tracker. Your OpenTTD team [Less]
Posted almost 10 years ago by frosch (frosch)
The hunt for bugs in OpenTTD 1.4 continues. Today you can get your hands on the first release candidate for 1.4.2. Most noticeable it works around issues with very recent versions of OSX resp. its video drivers; but it also makes games with ... [More] multiple thousands of stations work again. Please help testing OpenTTD 1.4.2-RC1 and report issues to our bug tracker. Thanks, and have fun! [Less]