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Analyzed about 9 hours ago. based on code collected about 19 hours ago.
Posted about 7 years ago by Wolf01 (Wolf01)
Hello from your Friendly Neighborhood Wolf01, I'm the stable version announcer for this occurrence. This new fantastic version brings you a little set of new features, almost all are related to NewGRF but they will allow to do some new things or old ... [More] things in a better way. Industry set developers should welcome the improved control for displaying the input cargos on the industry GUI (CB 37 result), along with other improvements to NewGRF features like a string command (9A 1E) to print the name of a cargo type, extended range for DCxx strings. Vehicles can now be composed from multiple sprites, potentially reducing duplication for people drawing vehicles with cargos etc. Finally the maximum number of NewGRF texts is increased to 512k and GameScript texts increased to 64k. In other changes we find that waypoint area is now limited to the max station spread while dragging, static grfs do not count anymore towards the max active grfs so it can free some space for more grfs in a single game, and there is a rearranged GUI for the autoreplace feature. Realistic acceleration is now enabled by default for trains and road vehicles (new installations/clean configs) and the drive-in roadstops are now hidden from the tramway station picker, what a relief. Various performance improvements were kicked in for CargoDist and LinkGraphs and a lot of bugs which spanned from simple overflowing text to crashes and memory leaks were fixed too, see the complete changelog to know everything that was changed. As a final note, you all know what a stable release mean: we have another year to throw in new features, test the new features, remove canals (or even the ships, who plays with ships?), fix bugs, fix bugfixes and who knows, maybe even add NotRoadTypes :D P.S.: no it's not an April Fool, we are really going to remove canals. P.P.S.: yes, totally no kidding. Download     Changelog     Bug-Tracker [Less]
Posted about 7 years ago by frosch (frosch)
Today we released OpenTTD 1.7.0-RC1! This release contains various NewGRF API extensions and a collection of bug fixes, mostly contributed by JGR, adf88 and hackalittlebit. Also, we got a new titlegame for the 1.7 series, created by HvS. Thanks everyone involved! Download     Changelog     Bug-Tracker
Posted almost 8 years ago by frosch (frosch)
We have a new stable release. Check the changelog, download, and have fun!
Posted almost 8 years ago by frosch (frosch)
We have a new stable release. Check the changelog, download, and have fun!
Posted almost 8 years ago by frosch (frosch)
OpenTTD 1.6.1-RC1 is here with various fixes. Please help testing, and report issues :)
Posted almost 8 years ago by frosch (frosch)
OpenTTD 1.6.1-RC1 is here with various fixes. Please help testing, and report issues :)
Posted about 8 years ago by frosch (frosch)
The recent time anomaly allowed to prepare for a new release. OpenTTD 1.6.0 RC1 features a bunch of NewGRF additions and GUI tweaks. So, watch out for the NewGRFs in the pipeline, most prominently FIRS 2. Please help test the release candidate for yet undocumented features, and report issues to the bug tracker. Have fun!
Posted about 8 years ago by frosch (frosch)
The recent time anomaly allowed to prepare for a new release. OpenTTD 1.6.0 RC1 features a bunch of NewGRF additions and GUI tweaks. So, watch out for the NewGRFs in the pipeline, most prominently FIRS 2. Please help test the release candidate for yet undocumented features, and report issues to the bug tracker. Have fun!
Posted over 8 years ago by frosch (frosch)
Happy christmas season everyone, as you may know, OpenTTD's translations have been handled via a Web Interface since ages. When I joined OpenTTD in 2007, stuff was handled by WebTranslator 2, which to me sounds like already the second incarnation ... [More] of the service ^^ In 2009 TrueBrain did a complete overhaul of the OpenTTD website, which also included a complete new WebTranslator 3, which has been in service since then. As you also may know, at the #OpenTTDcoop DevZone we have had a WebTranslator called Eints since 2013. Its goal was to supply all NewGRFs with a Translation Interface, which removed the burden from GRF authors to collect and update translations from various translators. While it started only supporting translations for NewGRF, which is still reflected in its name today, it soon gained support for GameScripts. In 2013/2014 it became apparent, that some parts of the OpenTTD Website need renewing. One of the burdens on TrueBrain's back was WebTranslator 3. So in 2015 Albert, TrueBrain and myself started to advance Eints to its final milestone: Supporting and handling all Translation tasks in the OpenTTD universe. OpenTTD.org and OpenTTDcoop.org are different websites, and Eints needs to operate differently on them. Just to list some: OpenTTDcoop runs many projects via RedMine, all with different developers and user permissions. OpenTTD runs a single project, but it has as many strings as all projects at #coop combined. OpenTTDcoop manages users via RedMine, OpenTTD via LDAP. OpenTTD is versioned with SubVersion, OpenTTDcoop mostly uses Mercurial. As of today, WebTranslator 3 is offline. https://translator.openttd.org is now running an Eints instance. While we hope things will run smoothly, please report back :) Either on the forums or via the DevZone In case you wonder what logins to use where: OpenTTD account: Everything at openttd.org: Wiki, BaNaNaS, FlySpray and also the new Eints. TT-Forums account: Forums, TT-Wiki and NewGRFSpecs-Wiki. DevZone account: Everything at openttdcoop.org: DevZone, Wiki and Eints over there. [Less]
Posted over 8 years ago by frosch (frosch)
Happy christmas season everyone, as you may know, OpenTTD's translations have been handled via a Web Interface since ages. When I joined OpenTTD in 2007, stuff was handled by WebTranslator 2, which to me sounds like already the second incarnation of ... [More] the service ^^ In 2009 TrueBrain did a complete overhaul of the OpenTTD website, which also included a complete new WebTranslator 3, which has been in service since then. As you also may know, at the #OpenTTDcoop DevZone we have had a WebTranslator called Eints since 2013. Its goal was to supply all NewGRFs with a Translation Interface, which removed the burden from GRF authors to collect and update translations from various translators. While it started only supporting translations for NewGRF, which is still reflected in its name today, it soon gained support for GameScripts. In 2013/2014 it became apparent, that some parts of the OpenTTD Website need renewing. One of the burdens on TrueBrain's back was WebTranslator 3. So in 2015 Albert, TrueBrain and myself started to advance Eints to its final milestone: Supporting and handling all Translation tasks in the OpenTTD universe. OpenTTD.org and OpenTTDcoop.org are different websites, and Eints needs to operate differently on them. Just to list some: OpenTTDcoop runs many projects via RedMine, all with different developers and user permissions. OpenTTD runs a single project, but it has as many strings as all projects at #coop combined. OpenTTDcoop manages users via RedMine, OpenTTD via LDAP. OpenTTD is versioned with SubVersion, OpenTTDcoop mostly uses Mercurial. As of today, WebTranslator 3 is offline. https://translator.openttd.org is now running an Eints instance. While we hope things will run smoothly, please report back :) Either on the forums or via the DevZone In case you wonder what logins to use where: OpenTTD account: Everything at openttd.org: Wiki, BaNaNaS, FlySpray and also the new Eints. TT-Forums account: Forums, TT-Wiki and NewGRFSpecs-Wiki. DevZone account: Everything at openttdcoop.org: DevZone, Wiki and Eints over there. [Less]