20
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
Nov 20, 2023 — Nov 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #41 from SignpostMarv/gitignore-windows-tweaks More... over 6 years ago
adding gitignore entries for files/folders created after runprebuild2013, openining in VS Community 2017, building solution & running compile.bat More... over 6 years ago
Context: the use of SmartThreadPool is not functioning correctly in mono: pCampbot# Unhandled Exception: System.ArgumentException: method argument length mismatch at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, Boolean throwOnBindFailure, Boolean allowClosed) <0xb5672b00 + 0x006f8> in <filename unknown>:0 at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method) <0xb5673280 + 0x0003b> in <filename unknown>:0 at OpenMetaverse.WorkPoolDynamic.QueueUserWorkItem (System.Threading.WaitCallback callback, System.Object state) <0xb43ed878 + 0x000c7> in <filename unknown>:0 at OpenMetaverse.WorkPool.QueueUserWorkItem (System.Threading.WaitCallback callback, System.Object state) <0xb43ed700 + 0x000cf> in <filename unknown>:0 at OpenMetaverse.PacketEventDictionary.RaiseEvent (PacketType packetType, OpenMetaverse.Packets.Packet packet, OpenMetaverse.Simulator simulator) <0xb43dd370 + 0x005bb> in <filename unknown>:0 at OpenMetaverse.NetworkManager.IncomingPacketHandler () <0xb43f0270 + 0x0015f> in <filename unknown>:0 More... over 7 years ago
Merge pull request #40 from Misterblue/meshMeshmerizer More... over 7 years ago
Merge pull request #39 from UbitUmarov/master More... over 7 years ago
update osgrid url More... over 7 years ago
make EnUSCulture not user modifiable More... over 7 years ago
Complete addition of MeshmerizerR.GenerateFacetedMeshMesh(). More... over 7 years ago
Change AssetMesh.Decode to use Helpers.DecompressOSD so as to use the System.IO.Compression library rather than ZLib (which I have had decompression problems on some newer OAR files). More... over 7 years ago
Add check for 'NoGeometry' in TryDecodeFromAsset since some mesh faces are just placemeholders. This resolves a crash for some OAR files. More... over 7 years ago
Add helper DecompressOSD() which decompresses using System.IO.Compression rather than ZLib which sometimes fails. More... over 7 years ago
Add method GenerateFacetedMeshMesh to be call consistant with other Generate* methods. Add AddSubMesh for SimpleMesh and FacetedMesh. Code still in intermediate state. More... over 7 years ago
Add reference to StructuredData for Meshmerizer. Make line endings consistant (DOS form). More... over 7 years ago
Still not working but progress on merging mesh readers into MeshmerizerR.cs. More... over 7 years ago
Use unix line endings in OpenMetaverse/Rendering/Rendering.cs More... over 7 years ago
Add executable flag to the runprebuild*.bat files. More... over 7 years ago
Fix line endings to be consistantly unix. More... over 7 years ago
Part way through adding mesh code to MeshermizerR.cs. More... over 7 years ago
Merge pull request #35 from BengtGustafsson/master More... over 7 years ago
Merge pull request #38 from UbitUmarov/master More... over 7 years ago
add missing file More... over 7 years ago
Merge pull request #37 from UbitUmarov/master More... over 7 years ago
update LitJson to version 0.9.0 More... over 7 years ago
Merge pull request #36 from CmdrCupcake/Fix-Foldertype-shortname More... over 7 years ago
Correct short name to match viewer source More... over 7 years ago
Added early-return in case there are no faces in a polylist. The function StrToArray returns a 1 long array for an empty string, which was one reason this failed before. More... almost 8 years ago
Give the faceMap property "image" an illegal values for faces which are not textured. This is important as the default on the server side seems to be 0, which is a valid texture if there are any textures... More... almost 8 years ago
Pick up the collada elements sampler and surface which are required to get from a texture in a phong or lamberth effect to an image. Previous implementation relied on some user-selectable identifiers being the same in texture and image, which is absolutely not guaranteed. More... almost 8 years ago
Correct spelling in a comment More... almost 8 years ago
Fix sliding expiration in ExpiringCache More... almost 8 years ago