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Commits : Listings

Analyzed 9 days ago. based on code collected 9 days ago.
Mar 25, 2025 — Mar 25, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added DL libs to liked libraries More... over 11 years ago
moved inlined array for better compiler compatibility More... over 11 years ago
changed compute shader example to use ssbos More... over 11 years ago
updated submodules to newer versions More... almost 12 years ago
changed sampler2D name More... almost 12 years ago
actually changed the readme to markdown More... over 12 years ago
fixed markdown formatting More... over 12 years ago
glm submodule and readme with build instructions More... over 12 years ago
glxw based version More... over 12 years ago
removed now incorrect line numbers in header commentary More... over 12 years ago
removed cmake_modules directory More... over 12 years ago
fixed various bugs and code cleanup More... over 12 years ago
initial transition to glfw3 More... over 12 years ago
updated README with hits how to build OpenGL 4.3 examples More... over 13 years ago
Removed experimental director, added compute shader example and fixed some comments More... over 13 years ago
fixes More... over 13 years ago
Merge branch 'master' of https://github.com/progschj/OpenGL-Examples More... over 13 years ago
added compute shader from experimental More... over 13 years ago
changed license to zlib More... over 13 years ago
changes to readme More... over 13 years ago
README added More... over 13 years ago
simplified shaders slightly More... over 13 years ago
changed from GLEW to gl3w so examples can use a core profile More... over 13 years ago
fixed bug that didn't bind the whole uniform buffer range More... over 13 years ago
fixed tiled shader since the barriers were wrong More... over 13 years ago
fixed nbody More... over 13 years ago
nbody compute shader example More... over 13 years ago
experimental compute shader example (OpenGL 4.3) More... over 13 years ago
added glfw error handling More... over 13 years ago
fixed a bug where the query example used the wrong fragment shader for the occlusion pass More... over 13 years ago