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Inactive
Commits
: Listings
Analyzed
9 days
ago. based on code collected
9 days
ago.
Mar 25, 2025 — Mar 25, 2026
Showing page 1 of 3
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added DL libs to liked libraries
Jakob Progsch
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over 11 years ago
moved inlined array for better compiler compatibility
Jakob Progsch
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over 11 years ago
changed compute shader example to use ssbos
Jakob Progsch
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over 11 years ago
updated submodules to newer versions
Jakob Progsch
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almost 12 years ago
changed sampler2D name
Jakob Progsch
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almost 12 years ago
actually changed the readme to markdown
Jakob Progsch
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over 12 years ago
fixed markdown formatting
Jakob Progsch
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over 12 years ago
glm submodule and readme with build instructions
Jakob Progsch
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over 12 years ago
glxw based version
Jakob Progsch
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over 12 years ago
removed now incorrect line numbers in header commentary
Jakob Progsch
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over 12 years ago
removed cmake_modules directory
Jakob Progsch
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over 12 years ago
fixed various bugs and code cleanup
Jakob Progsch
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over 12 years ago
initial transition to glfw3
Jakob Progsch
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over 12 years ago
updated README with hits how to build OpenGL 4.3 examples
Jakob Progsch
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over 13 years ago
Removed experimental director, added compute shader example and fixed some comments
Jakob Progsch
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over 13 years ago
fixes
Jakob Progsch
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over 13 years ago
Merge branch 'master' of https://github.com/progschj/OpenGL-Examples
Jakob Progsch
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over 13 years ago
added compute shader from experimental
Jakob Progsch
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over 13 years ago
changed license to zlib
Jakob Progsch
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over 13 years ago
changes to readme
Jakob Progsch
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over 13 years ago
README added
Jakob Progsch
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over 13 years ago
simplified shaders slightly
Jakob Progsch
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over 13 years ago
changed from GLEW to gl3w so examples can use a core profile
Jakob Progsch
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over 13 years ago
fixed bug that didn't bind the whole uniform buffer range
japro
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over 13 years ago
fixed tiled shader since the barriers were wrong
Jakob Progsch
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over 13 years ago
fixed nbody
Jakob Progsch
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over 13 years ago
nbody compute shader example
Jakob Progsch
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over 13 years ago
experimental compute shader example (OpenGL 4.3)
Jakob Progsch
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over 13 years ago
added glfw error handling
Jakob Progsch
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over 13 years ago
fixed a bug where the query example used the wrong fragment shader for the occlusion pass
Jakob Progsch
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over 13 years ago
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