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Commits : Listings

Analyzed about 10 hours ago. based on code collected 1 day ago.
Sep 02, 2025 — Sep 02, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix: Menu resize causing slowdown More... 1 day ago
Merge pull request #1403 from leezer3/RectangleProjection More... 1 day ago
Change: Remove unused ObjectOptimisationFullThreshold More... 4 days ago
Change: Always force object optimisation in the main game More... 4 days ago
Cleaning More... 5 days ago
Change: Restrict split line object detection to 1k lines More... 6 days ago
Change: Be more defensive with potentially invalid faces More... 7 days ago
Fix TE2 for changes More... 7 days ago
Only bind dummy VAO once More... 7 days ago
Check last bound texture in string render More... 7 days ago
Use similar approach in OpenGLString More... 7 days ago
Change: Improve the performance of the Rectangle shader More... 7 days ago
Change: Remove immediate mode rectangle draw code, add last texture check More... 7 days ago
Change: Update NAudio version More... 8 days ago
Hmmsim: Add RailSound command, refactor routefile format detection More... 8 days ago
Hmmsim: Handle station door direction More... 8 days ago
Change: Remove BGRA reversal from TGA parser More... 9 days ago
Change: Minor improvement in TGA parser More... 9 days ago
Fix: CarXMLConvertor output incorrect when bogie defined, but no axles More... 9 days ago
Add missing XMLDoc comments, solve some #pragma errors More... 9 days ago
Fix: Remove fixed width from GL menu textbox More... 9 days ago
Fix: MSTS mesh not finalized More... 9 days ago
Fix: Stop HKHOS stuff being detected as Hmmsim More... 9 days ago
Change: Move wrap mode determination to the mesh finalizer, tweak More... 10 days ago
Change: Add try / catch blocks to new CSV / B3D texture combine function More... 10 days ago
Fix: Apply texture properties to all materials in MeshBuilder More... 10 days ago
Merge pull request #1381 from adfriz/parser-and-texture-improvement More... 10 days ago
Change: Handle undefined SetColor behaviour More... 11 days ago
Store the pixel format in ByteArrayOrigin so released textures reload correctly More... 14 days ago
Only reuse the cached texture decode when the origin's parameters match the handle More... 14 days ago