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High Activity
Commits
: Listings
Analyzed
about 10 hours
ago. based on code collected
1 day
ago.
Sep 02, 2025 — Sep 02, 2026
Showing page 1 of 180
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Contributor
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Code Location
Date
Fix: Menu resize causing slowdown
Christopher Lees
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1 day ago
Merge pull request #1403 from leezer3/RectangleProjection
Christopher Lees
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1 day ago
Change: Remove unused ObjectOptimisationFullThreshold
Christopher Lees
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4 days ago
Change: Always force object optimisation in the main game
Christopher Lees
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4 days ago
Cleaning
Christopher Lees
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5 days ago
Change: Restrict split line object detection to 1k lines
Christopher Lees
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6 days ago
Change: Be more defensive with potentially invalid faces
Christopher Lees
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7 days ago
Fix TE2 for changes
Christopher Lees
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7 days ago
Only bind dummy VAO once
Christopher Lees
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7 days ago
Check last bound texture in string render
Christopher Lees
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7 days ago
Use similar approach in OpenGLString
Christopher Lees
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7 days ago
Change: Improve the performance of the Rectangle shader
Christopher Lees
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7 days ago
Change: Remove immediate mode rectangle draw code, add last texture check
Christopher Lees
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7 days ago
Change: Update NAudio version
Christopher Lees
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8 days ago
Hmmsim: Add RailSound command, refactor routefile format detection
Christopher Lees
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8 days ago
Hmmsim: Handle station door direction
Christopher Lees
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8 days ago
Change: Remove BGRA reversal from TGA parser
Christopher Lees
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9 days ago
Change: Minor improvement in TGA parser
Christopher Lees
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9 days ago
Fix: CarXMLConvertor output incorrect when bogie defined, but no axles
Christopher Lees
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9 days ago
Add missing XMLDoc comments, solve some #pragma errors
Christopher Lees
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9 days ago
Fix: Remove fixed width from GL menu textbox
Christopher Lees
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9 days ago
Fix: MSTS mesh not finalized
Christopher Lees
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9 days ago
Fix: Stop HKHOS stuff being detected as Hmmsim
Christopher Lees
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9 days ago
Change: Move wrap mode determination to the mesh finalizer, tweak
Christopher Lees
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10 days ago
Change: Add try / catch blocks to new CSV / B3D texture combine function
Christopher Lees
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10 days ago
Fix: Apply texture properties to all materials in MeshBuilder
Christopher Lees
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10 days ago
Merge pull request #1381 from adfriz/parser-and-texture-improvement
Christopher Lees
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10 days ago
Change: Handle undefined SetColor behaviour
Christopher Lees
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11 days ago
Store the pixel format in ByteArrayOrigin so released textures reload correctly
adfriz
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14 days ago
Only reuse the cached texture decode when the origin's parameters match the handle
adfriz
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14 days ago
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