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Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
Jun 15, 2025 — Jun 15, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add PAK64 support to borpak More... 5 days ago
tools/borpak: prepare PAK tool for large-file support More... 7 days ago
Fix OpenWav2Bor WAV parsing and buffer safety More... 8 days ago
scriptlib: add angle and integer rounding helpers More... 8 days ago
scriptlib: add atan2 for quadrant-aware direction angles More... 8 days ago
scriptlib: fix unsigned 64-bit integer literal parsing More... 9 days ago
Script: Math 64 bit compatability fixes in progress. More... 9 days ago
script: stop folding bitwise NOT in parser More... 9 days ago
Script: make basic operators 64-bit compatible More... 10 days ago
Merge branch 'master' of https://github.com/DCurrent/openbor More... 11 days ago
Fix type conflict in property_access_set_member(). More... 11 days ago
Merge pull request #346 from orbisai0security/fix-path-traversal-borpak-v-008 More... 11 days ago
fix: add path validation in borpak.c More... 11 days ago
fix: V-008 security vulnerability More... 11 days ago
Refactor ScriptVariant Add, Sub, Mul, Div, and Mod so integer operands remain in integer space instead of routing through DOUBLE. Add checked signed and unsigned 64-bit helper paths for overflow, underflow, divide by zero, and signed division edge cases. More... 11 days ago
Refactor ScriptVariant_Add so string concatenation and decimal math retain legacy behavior while integer operands remain in integer space. Supports VT_INTEGER64 and VT_UINTEGER64 without collapsing through DOUBLE conversion, and promotes results only when needed by carrier depth or range. More... 13 days ago
Add 64-bit integer literal support to script. More... 13 days ago
Remove CMD_MODEL_DOT from model command list and related structures; update recursive effect types to use appropriate data types. More... 13 days ago
Add bitmask utility functions for 16, 32, and 64-bit masks. More... 13 days ago
Refactor the recursive damage system into a more general recursive effect system. More... 14 days ago
Replace per-entity recursive damage linked lists with a fixed resident slot array and active bitmask. More... 15 days ago
Add signed and unsigned 64-bit ScriptVariant types for native value transport. More... 15 days ago
Ignore build folder. More... 15 days ago
Add conditional compilation for DOS slash conversion on Windows. More... 16 days ago
Fix Win64 PNG loading and simplify still image loader More... 16 days ago
Merge pull request #344 from carlsonsantana/master More... 4 months ago
Ignore NDK build files More... 4 months ago
Fix acos and atan (previously implemented broken ordinal functions, now call respective C acos and atan). More... 6 months ago
Very minor edit. Should have made previous update a static const. More... 7 months ago
Fix logic mistake that caused player corpse removal regardless of death flags. More... 7 months ago