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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
3 days
ago.
Jun 15, 2025 — Jun 15, 2026
Showing page 1 of 260
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Add PAK64 support to borpak
DCurrent
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5 days ago
tools/borpak: prepare PAK tool for large-file support
DCurrent
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7 days ago
Fix OpenWav2Bor WAV parsing and buffer safety
DCurrent
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8 days ago
scriptlib: add angle and integer rounding helpers
DCurrent
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8 days ago
scriptlib: add atan2 for quadrant-aware direction angles
DCurrent
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8 days ago
scriptlib: fix unsigned 64-bit integer literal parsing
DCurrent
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9 days ago
Script: Math 64 bit compatability fixes in progress.
DCurrent
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9 days ago
script: stop folding bitwise NOT in parser
DCurrent
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9 days ago
Script: make basic operators 64-bit compatible
DCurrent
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10 days ago
Merge branch 'master' of https://github.com/DCurrent/openbor
DCurrent
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11 days ago
Fix type conflict in property_access_set_member().
DCurrent
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11 days ago
Merge pull request #346 from orbisai0security/fix-path-traversal-borpak-v-008
Damon V. Caskey
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11 days ago
fix: add path validation in borpak.c
orbisai0security
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11 days ago
fix: V-008 security vulnerability
orbisai0security
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11 days ago
Refactor ScriptVariant Add, Sub, Mul, Div, and Mod so integer operands remain in integer space instead of routing through DOUBLE. Add checked signed and unsigned 64-bit helper paths for overflow, underflow, divide by zero, and signed division edge cases.
DCurrent
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11 days ago
Refactor ScriptVariant_Add so string concatenation and decimal math retain legacy behavior while integer operands remain in integer space. Supports VT_INTEGER64 and VT_UINTEGER64 without collapsing through DOUBLE conversion, and promotes results only when needed by carrier depth or range.
DCurrent
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13 days ago
Add 64-bit integer literal support to script.
DCurrent
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13 days ago
Remove CMD_MODEL_DOT from model command list and related structures; update recursive effect types to use appropriate data types.
DCurrent
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13 days ago
Add bitmask utility functions for 16, 32, and 64-bit masks.
DCurrent
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13 days ago
Refactor the recursive damage system into a more general recursive effect system.
DCurrent
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14 days ago
Replace per-entity recursive damage linked lists with a fixed resident slot array and active bitmask.
DCurrent
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15 days ago
Add signed and unsigned 64-bit ScriptVariant types for native value transport.
DCurrent
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15 days ago
Ignore build folder.
DCurrent
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15 days ago
Add conditional compilation for DOS slash conversion on Windows.
DCurrent
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16 days ago
Fix Win64 PNG loading and simplify still image loader
DCurrent
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16 days ago
Merge pull request #344 from carlsonsantana/master
Damon V. Caskey
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4 months ago
Ignore NDK build files
Carlson Santana Cruz
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4 months ago
Fix acos and atan (previously implemented broken ordinal functions, now call respective C acos and atan).
DCurrent
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6 months ago
Very minor edit. Should have made previous update a static const.
DCurrent
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7 months ago
Fix logic mistake that caused player corpse removal regardless of death flags.
DCurrent
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7 months ago
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