1
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
May 31, 2023 — May 31, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- 'cmd dlist' and 'cmd demolist' can show about 4000 demos in list now, but if serverinfo key status is not "Standby" or demo recording is in progress then showing only last 100 demos; was made some additional changes: - MAX_BACK_BUFFERS increased from 16 to 128 (EXPERIMENTAL) - MAX_REDIRECTMESSAGES increased from 4 to 128 (EXPERIMENTAL)
VVD
More... almost 19 years ago
- 'cmd dlist' and 'cmd demolist' can show about 4000 demos in list now, but if serverinfo key status is not "Standby" or demo recording is in progress then showing only last 100 demos; was made some additional changes: - MAX_BACK_BUFFERS increased from 16 to 128 (EXPERIMENTAL) - MAX_REDIRECTMESSAGES increased from 4 to 128 (EXPERIMENTAL)
VVD
More... almost 19 years ago
- bugfix from 0.160b: pause with sv_minping > 0 cause all players disconnected (Thaks to Siberex)
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More... almost 19 years ago
- bugfix from 0.160b: pause with sv_minping > 0 cause all players disconnected (Thaks to Siberex)
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More... almost 19 years ago
- made gcc more happy/silent
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More... almost 19 years ago
- made gcc more happy/silent
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More... almost 19 years ago
- bugfix ktpro: posibility to crash ktpro from client - bugfix from 0.179b: internal 'cmd dl' function used one queue for all players - made self queue for each player
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More... almost 19 years ago
- bugfix ktpro: posibility to crash ktpro from client - bugfix from 0.179b: internal 'cmd dl' function used one queue for all players - made self queue for each player
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More... almost 19 years ago
spelling fix
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More... almost 19 years ago
spelling fix
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More... almost 19 years ago
removed some goto
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More... almost 19 years ago
removed some goto
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More... almost 19 years ago
Discinnect => Disconnect :-)
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More... almost 19 years ago
Discinnect => Disconnect :-)
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More... almost 19 years ago
- removed cvar sv_aim (by Disconnect)
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More... almost 19 years ago
- removed cvar sv_aim (by Disconnect)
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More... almost 19 years ago
- project cleaned up [server] - only set the client to cs_spawned state AFTER we've verfied his spawncount (by Discinnect from ZQuake) - don't send to zombies (by Discinnect from ZQuake) [unix] - bugfix from 0.179b: crashes while printing red text in some places (Thanks to Oppy)
VVD
More... almost 19 years ago
- project cleaned up [server] - only set the client to cs_spawned state AFTER we've verfied his spawncount (by Discinnect from ZQuake) - don't send to zombies (by Discinnect from ZQuake) [unix] - bugfix from 0.179b: crashes while printing red text in some places (Thanks to Oppy)
VVD
More... almost 19 years ago
Only set the client to cs_spawned state AFTER we've verfied his spawncount More... almost 19 years ago
Only set the client to cs_spawned state AFTER we've verfied his spawncount More... almost 19 years ago
Don't send to zombies More... almost 19 years ago
Don't send to zombies More... almost 19 years ago
- bugfix from 0.179b: crashes while printing red text in some places
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More... almost 19 years ago
- bugfix from 0.179b: crashes while printing red text in some places
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More... almost 19 years ago
removed full description of a bug
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More... almost 19 years ago
removed full description of a bug
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More... almost 19 years ago
spelling fixes
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More... almost 19 years ago
spelling fixes
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More... almost 19 years ago
made gcc happy/silent
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More... almost 19 years ago
made gcc happy/silent
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More... almost 19 years ago