updated SDL# |
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almost 10 years ago
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Merge branch 'monogame-sdl2' into mgsdl2-glshader |
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almost 10 years ago
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OSX device timing accuracy fix |
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almost 10 years ago
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Spacing fix |
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almost 10 years ago
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Style fix |
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almost 10 years ago
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Tons of SDL2_GamePad work. |
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almost 10 years ago
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Try to be a bit safer with addInstance events. |
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almost 10 years ago
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Merge back from develop |
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almost 10 years ago
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Merge pull request #2650 from josant/iosmathfixes |
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almost 10 years ago
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Merge pull request #2655 from SickheadGames/intermediate |
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almost 10 years ago
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Added intermediate deserializer unit tests. |
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almost 10 years ago
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Fixed some missing types. |
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almost 10 years ago
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Merge branch 'develop' into intermediate |
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almost 10 years ago
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Merge pull request #2654 from SickheadGames/access |
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almost 10 years ago
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Submodule update |
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almost 10 years ago
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Added missing ContentSerializerCollectionItemNameAttribute. |
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almost 10 years ago
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Fixed incorrect public access. |
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almost 10 years ago
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Changed to unchecked instead of bitmask and MathHelper. |
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almost 10 years ago
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Added xml to assets project. |
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almost 10 years ago
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Fixed xml namespaces. |
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almost 10 years ago
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Flush Anistropy, even if it is not used |
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almost 10 years ago
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VideoPlayer fixes for FBO patch |
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almost 10 years ago
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Optimizing GetBackBufferData to only bind the read frame buffer, potentially avoiding an extra (unnecessary) set of the draw framebuffer. |
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almost 10 years ago
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Fixed iOS NumericOverFlow Exceptions for color.cs and constantbuffer.PlatformInitialize |
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almost 10 years ago
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Merge pull request #2648 from SickheadGames/cppsharp |
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almost 10 years ago
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Removed OpenGLDevice.CurrentFramebuffer and fixed up users of it in the best way that seems to make sense. |
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almost 10 years ago
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Updated dependencies to latest CppSharp. |
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almost 10 years ago
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Style fixes |
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almost 10 years ago
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Update csproj for develop merge |
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almost 10 years ago
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Merge back from develop |
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almost 10 years ago
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