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Commits : Listings

Analyzed about 3 hours ago. based on code collected about 18 hours ago.
Oct 11, 2025 — Oct 11, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add support for openssl > 1.0.0 More... over 2 years ago
Moved support channel from Freenode to Libera.Chat More... over 5 years ago
Add Dockerfile More... over 10 years ago
Send user properties in the user list packet -> skins might work again More... over 10 years ago
Use JSON parser to get properties from the session response More... over 10 years ago
Added float support to JSON parser and fixed JSON_Val::dump() More... over 10 years ago
Implemented a JSON parser More... over 10 years ago
Since user validation works again, enable it by default again More... over 10 years ago
Move all user deletions to timed function (again) since it's still causing issues - Sometimes when deleting the user in libevent read cb, the write cb is called after deletion causing problems More... over 10 years ago
Bugfix: move the chunk data unloading packet to the right place in User::delKnown() More... over 10 years ago
Rewritten the chunk update code handling chunk add and remove queues for the player More... over 10 years ago
Send chunk unload packet to user in User::delKnown() More... over 10 years ago
Removed chunk release in User::delKnown() since they are cleaned in the timed function More... over 10 years ago
Added Protocol::chunkDataUnload() More... over 10 years ago
Handle thread cleanup More... over 10 years ago
Fix: moved all variable initializations before goto in ThreadPool::taskValidateUser() More... over 10 years ago
Added the threadpool.cpp so we actually have the function to validate users =b More... over 10 years ago
Use the new ThreadPool to validate users when in online mode, pthreads removed More... over 10 years ago
Disable user validation, it's broken and outdated More... over 10 years ago
Merge pull request #231 from Bakudankun/fix-build-error More... over 10 years ago
Fix build error More... over 10 years ago
Added a first implementation of ThreadPool for handling larger tasks More... over 10 years ago
Added duplicate checking for furnaces, chests and signs on chunk load More... over 10 years ago
Remove furnace openInventory after last user has closed the inventory More... over 10 years ago
Fix for opened inventories, caused problems with accessing items More... over 10 years ago
Implemented Protocol::windowItems() and use is in InventoryFurnace More... over 10 years ago
Fixes a bug in large chests causing top and bottom inventory to switch places More... over 10 years ago
Rewritten large chest handling, chests are treated as small chests - Does not check connected chests on map load, instead then interacting with the chest do a check if a connected chest is around. If that's true, connect chests by assigning each others pointers to the data and using that to handle inventory slots.. More... over 10 years ago
Check that the block entities exist when loading the map chunk More... over 10 years ago
Fixed TNT and added an actual explosion More... over 10 years ago