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I Use This!
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Commits : Listings

Analyzed about 21 hours ago. based on code collected about 21 hours ago.
Dec 11, 2024 — Dec 11, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
WooHoo me again ;) I took out the following from the includes in the intern dir that still had it: -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif More... almost 23 years ago
Sorry, Kent the indexing changes to this file turn out to be broken too -- a user reported crashing while using decimation and rolling back the modifications between rev 1.2 and rev 1.3 for this file fixed it. More... almost 23 years ago
Some changes made to the bsp code in early November (to stop gcc compiler warnings) caused segfaults when performing intersections (and possibly while doing other boolean operations). I felt it was best to revert these changes (I also got rid of the DOS line terminators in the files). Some more info about the matter can be found in the first 10 or so posts for Novembor on the old mailing list: More... almost 23 years ago
Added ode physics to blender and player targets. ActiveX control still has a linkigng problem. Maarten More... almost 23 years ago
Updated README with directions for Windows. Maarten More... almost 23 years ago
Removed fixed path for Python excutable. The README will explain how to set an option in MSVC to make it find python. Maarten More... almost 23 years ago
Fixed ode link path. Maarten More... almost 23 years ago
Fixed ActiveX control libraries and library paths. Removed abundant frozen python files. Maarten More... almost 23 years ago
Disabled player's check for Publisher file for input. Maarten More... almost 23 years ago
Fixed binary files stored as text files for plug-ins Maarten More... almost 23 years ago
fixed a *really* minor bug where tooltips were not resetting if next call to add_numbut() asks for a NULL tooltip. --aphex More... almost 23 years ago
Rewired python for OSX. The Project Builder project now uses the Python that comes with OSX in /usr/local. Removed some frozen python files that were not generated by the freeze script. mxTextTools is still disabled because of a link error. Maarten More... almost 23 years ago
Rewired python for OSX. The Makefiles now use the Python that comes with OSX in /usr/local. mxTextTools is still disabled because of a link error. Maarten More... almost 23 years ago
added the DELKEY stuff... else if(dev==DELKEY) { if(but->pos>=0 && but->pos<strlen(str)) { for(x=but->pos; x<=strlen(str); x++) str[x]= str[x+1]; str[--len]='\0'; dodraw= 1; } } More... almost 23 years ago
Fix so that rgba targa files view correctly in gimp: Submitted to bf-committers by Chris Want More... almost 23 years ago
This is sort of a two parter from the mailling list but really its the same thing: More... almost 23 years ago
Shrunk the hack so it didn't get used in newer versions of OpenAL which seems to be working. More... almost 23 years ago
Added a link for where to get glut More... almost 23 years ago
Fixed up the header comment so it didn't produce a warning about comment inside of a comment More... almost 23 years ago
Back at it ;) More... almost 23 years ago
Ok last change for the night :) Time to go watch er. More... almost 23 years ago
In stubs.c I added a dummy return to functions that were non void types. More... almost 23 years ago
Two more variables that were not initalized. More... almost 23 years ago
Ok since no one cares about this I put a 5 second fix on it and won't worry about it anymore :) More... almost 23 years ago
Fixed two uninitalized vars: More... almost 23 years ago
Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. Maarten More... almost 23 years ago
I initalized mask to 0 in IMB_converttocmap More... almost 23 years ago
Used NAN_ODE to point to the ode lib location. Maarten More... almost 23 years ago
Overrided NAN_ODE in OSX to point to the precompiled ode lib in the lib tree. Maarten More... almost 23 years ago
-static void SleepTillEvent(Display *display, GHOST_TUns64 maxSleep) { +static void SleepTillEvent(Display *display, GHOST_TInt64 maxSleep) { More... almost 23 years ago