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I Use This!
Inactive

Commits : Listings

Analyzed about 2 hours ago. based on code collected about 4 hours ago.
Aug 01, 2025 — Aug 01, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
forgot this More... over 14 years ago
code restructuring More... over 14 years ago
- Added some physics/hotspot code. More... over 15 years ago
- Whoops, forgot to fix the filename in the font/text test. More... over 15 years ago
- Fixed image size of font for loading on older videocards. - Removed unnecessary directors from SWIG More... over 15 years ago
- More experiments with animated text.. it's so addictive to hack this. More... over 15 years ago
- Added pixel font support. - Added background clearcolor support. More... over 15 years ago
- Cleaned up some SWIG warnings More... over 15 years ago
- Added texture filter mode options. More... over 15 years ago
- Fixed bug where 0th TileMapLayers would segfault when using SWIG-intended constructor. More... over 15 years ago
- Got *some* of the tile module to work with SWIG. * Big issue where 0th TileMapLayers cannot be drawn... More... over 15 years ago
- Added Color class (and uses for it) - A handful of small tweaks to the SFML implementation - Some more experimenting with SWIG - Made the tile module compilable into a library (like lite-base and lite-sfml; lite-tile) More... almost 16 years ago
- Tweaked a lot of files to get them to behave better with SWIG. - Got the barest of SWIG stuff working. More... almost 16 years ago
- Added a bunch of Makefiles. More... almost 16 years ago
- Added swig subdirectory framework. Next steps are to start experimenting/implementing Python bindings! More... almost 16 years ago
- Added ability to toggle visibility of all IDrawables. - Added some keyboard shortcuts for toggling edges and layer numbers to the tile engine test app. More... almost 16 years ago
- Got edges working properly (also added visualization utility class EdgeMap). More... almost 16 years ago
- Fixed some graphical problems by NOT rounding the camera's coordinates to the nearest int... - Fixed an off-by-one error that prevented the first row/columns from being rendered. More... almost 16 years ago
- Tiles render roughly correctly now; yay! More... almost 16 years ago
- Got the basics compiling and have initial TileMapLayer draw code written. More... almost 16 years ago
- More stubbing out of tile engine code. More... almost 16 years ago
- Got TextureSheets and TextureGrids working. (TextureSheets need more testing, though.) More... almost 16 years ago
- Added "subtexture" capabilities to ITexture. More... almost 16 years ago
- Added generic "IDataLib" and derivative ITextureLib and SFMLTextureLib classes for more convenient handling of loading textures. More... almost 16 years ago
- Fixed some problems with the input manager system. More... almost 16 years ago
- Ugh. I need to learn how to use git. why is "git commit -a" not default behavior, anyway? More... almost 16 years ago
- Added abstract ITexture class. - Added basic Sprite class. More... almost 16 years ago
- Got basic keyboard events working (not without some kludge :-/) More... almost 16 years ago
- Cleaned up a few compiler warnings. More... almost 16 years ago
- Added a crappy test file (just opens a damn window) - Added a crappy make script for the test file (I'm impatient right now, will get to the real Makefile when I have more stuff working.) More... almost 16 years ago