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LiTE (isn't just a Tile Engine)
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Inactive
Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 4 hours
ago.
Aug 01, 2025 — Aug 01, 2026
Showing page 1 of 2
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Code Location
Date
forgot this
Louis Acresti
More...
over 14 years ago
code restructuring
Louis Acresti
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over 14 years ago
- Added some physics/hotspot code.
Louis Acresti
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over 15 years ago
- Whoops, forgot to fix the filename in the font/text test.
Louis Acresti
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over 15 years ago
- Fixed image size of font for loading on older videocards. - Removed unnecessary directors from SWIG
Louis Acresti
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over 15 years ago
- More experiments with animated text.. it's so addictive to hack this.
Louis Acresti
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over 15 years ago
- Added pixel font support. - Added background clearcolor support.
Louis Acresti
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over 15 years ago
- Cleaned up some SWIG warnings
Louis Acresti
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over 15 years ago
- Added texture filter mode options.
Louis Acresti
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over 15 years ago
- Fixed bug where 0th TileMapLayers would segfault when using SWIG-intended constructor.
Louis Acresti
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over 15 years ago
- Got *some* of the tile module to work with SWIG. * Big issue where 0th TileMapLayers cannot be drawn...
Louis Acresti
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over 15 years ago
- Added Color class (and uses for it) - A handful of small tweaks to the SFML implementation - Some more experimenting with SWIG - Made the tile module compilable into a library (like lite-base and lite-sfml; lite-tile)
Louis Acresti
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almost 16 years ago
- Tweaked a lot of files to get them to behave better with SWIG. - Got the barest of SWIG stuff working.
Louis Acresti
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almost 16 years ago
- Added a bunch of Makefiles.
Louis Acresti
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almost 16 years ago
- Added swig subdirectory framework. Next steps are to start experimenting/implementing Python bindings!
Louis Acresti
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almost 16 years ago
- Added ability to toggle visibility of all IDrawables. - Added some keyboard shortcuts for toggling edges and layer numbers to the tile engine test app.
Louis Acresti
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almost 16 years ago
- Got edges working properly (also added visualization utility class EdgeMap).
Louis Acresti
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almost 16 years ago
- Fixed some graphical problems by NOT rounding the camera's coordinates to the nearest int... - Fixed an off-by-one error that prevented the first row/columns from being rendered.
Louis Acresti
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almost 16 years ago
- Tiles render roughly correctly now; yay!
Louis Acresti
More...
almost 16 years ago
- Got the basics compiling and have initial TileMapLayer draw code written.
Louis Acresti
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almost 16 years ago
- More stubbing out of tile engine code.
Louis Acresti
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almost 16 years ago
- Got TextureSheets and TextureGrids working. (TextureSheets need more testing, though.)
Louis Acresti
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almost 16 years ago
- Added "subtexture" capabilities to ITexture.
Louis Acresti
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almost 16 years ago
- Added generic "IDataLib" and derivative ITextureLib and SFMLTextureLib classes for more convenient handling of loading textures.
Louis Acresti
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almost 16 years ago
- Fixed some problems with the input manager system.
Louis Acresti
More...
almost 16 years ago
- Ugh. I need to learn how to use git. why is "git commit -a" not default behavior, anyway?
Louis Acresti
More...
almost 16 years ago
- Added abstract ITexture class. - Added basic Sprite class.
Louis Acresti
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almost 16 years ago
- Got basic keyboard events working (not without some kludge :-/)
Louis Acresti
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almost 16 years ago
- Cleaned up a few compiler warnings.
Louis Acresti
More...
almost 16 years ago
- Added a crappy test file (just opens a damn window) - Added a crappy make script for the test file (I'm impatient right now, will get to the real Makefile when I have more stuff working.)
Louis Acresti
More...
almost 16 years ago
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