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I Use This!
Inactive

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Mar 18, 2025 — Mar 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
replace PhiloGL More... almost 12 years ago
Update README.md More... over 13 years ago
remove README More... over 13 years ago
update readme More... over 13 years ago
Update links to examples. More... over 13 years ago
Update readme More... over 13 years ago
Add link to examples. More... over 13 years ago
fix a dot. More... over 13 years ago
Update index. More... over 13 years ago
Update readme More... over 13 years ago
Add readme file. More... over 13 years ago
Add copyright More... over 13 years ago
Update PhiloGL More... over 13 years ago
update examples. More... over 13 years ago
add images. More... over 13 years ago
arf More... over 13 years ago
Finished cleaning up the fluid example. More... over 13 years ago
fluid simulation. More... over 13 years ago
collapse some textures for coords and fields. More... over 13 years ago
More improvements. More... over 13 years ago
Update noise lic code. More... over 13 years ago
cleanup shaders. More... over 13 years ago
A lot of improvements on dye textures. More... over 13 years ago
About to start using floating point textures. More... over 13 years ago
starting dye texture implementation. moved to RK2 without noticing any improvements. More... over 13 years ago
Done with noise texture advection. More... over 13 years ago
fixes More... over 13 years ago
done with noise texture advection technique (oh yeah) More... over 13 years ago
Implemented noise injection. Fixed some problems due to the texture filters. More... over 13 years ago
Added blending. Also added background images. More... over 13 years ago