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Moderate Activity
Commits
: Listings
Analyzed
2 days
ago. based on code collected
2 days
ago.
May 30, 2023 — May 30, 2024
Showing page 77 of 84
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- making some destructors virtual - readability in API docs improved
Andreas Beckermann
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over 22 years ago
fixing typos
Andreas Beckermann
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over 22 years ago
KPlayer: userID needs to be before otherids to make load/save easier!!!!! compat: save games can not be loaded anymore KGame: playerInputFinished needs KPlayer as parameter as local class d is not saved compat: should be ok
Martin Heni
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over 22 years ago
if gameover then gamestatus=end ..saves a line in the applications
Martin Heni
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over 22 years ago
Minor fix to get docu and code in sync
Jens Hoefkens
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over 22 years ago
defining havePlayers in the network negotiuating function before the loop breaks the code as it is changed inside the loop!
Martin Heni
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over 22 years ago
playerInput is a virtual function now instead of a signal. Careful this is a INCOMPATIBLE chance but necessary
Martin Heni
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over 22 years ago
Game over function renamed to checkGameOver() as the other did even misled me...
Martin Heni
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over 22 years ago
Only debug text changed
Martin Heni
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over 22 years ago
Text changed
Martin Heni
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over 22 years ago
We need to setTunr(false) after a move is done in a turn based game. The next turn will be enabled in the nextPlayer function. This allows to overwrite the next player function and have a delayed turning if you e.g. have to move a piece or so and want to wait until the animation is over
Martin Heni
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over 22 years ago
More bool& -> bool * in kgameio.h signals. Maybe we should check whether this is a bug or a feature of QT3. Does it affect other signal parameter too, e.g. QDataStream & ?
Martin Heni
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over 22 years ago
- minor fixes
Andreas Beckermann
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over 22 years ago
- bool& -> bool* in KGamePropertHandler::signalSendMessag. Obviously QT3 doesn't honor references in signals/slots anymore. This is the second fix about this topic - hope this doesn't affect more. This might be a QT bug - i cannot see another reason for this - small readability improvement of debug code
Andreas Beckermann
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over 22 years ago
delete a new player if we cannot add it because of maxPlayers()
Andreas Beckermann
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over 22 years ago
- fixing typo
Andreas Beckermann
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over 22 years ago
- improve readability - Martin, why did you replace virtual functions by an error message?
Andreas Beckermann
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over 22 years ago
===== MERGE Martin's QT2 version with Andy's QT3 Vversion =====
Martin Heni
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over 22 years ago
very small Martin sync
Andreas Beckermann
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over 22 years ago
small Martin sync
Andreas Beckermann
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over 22 years ago
missing include
Andreas Beckermann
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over 22 years ago
another Martin-sync: Martin actually fixed that crash-if-connection-fails bug!! Yippieee!!
Andreas Beckermann
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over 22 years ago
starting to sync with Martins QT-2 version of KGame
Andreas Beckermann
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over 22 years ago
more documentation (mostly KGameIO)
Andreas Beckermann
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over 22 years ago
fixing this evil property1=property2 bug does this also happen in KGameProperty[List|Array]?
Andreas Beckermann
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over 22 years ago
- implement policy column in KGameDebugDialog - indentation fixes - make the documentation in kgameproperty.h readable again - header rearrangements
Andreas Beckermann
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over 22 years ago
fixing compiler warning (unsigned int <-> int) + improving readability
Andreas Beckermann
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over 22 years ago
fixing compiler warnings (QT3)
Andreas Beckermann
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over 22 years ago
- removing 2 obsolete includes - fixing return value of removePlayer()
Andreas Beckermann
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over 22 years ago
did i really write this crap? unsigned fix... Martin: this might solve your chat problem
Andreas Beckermann
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over 22 years ago
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