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I Use This!
Moderate Activity

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
May 30, 2023 — May 30, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- making some destructors virtual - readability in API docs improved More... over 22 years ago
fixing typos More... over 22 years ago
KPlayer: userID needs to be before otherids to make load/save easier!!!!! compat: save games can not be loaded anymore KGame: playerInputFinished needs KPlayer as parameter as local class d is not saved compat: should be ok More... over 22 years ago
if gameover then gamestatus=end ..saves a line in the applications More... over 22 years ago
Minor fix to get docu and code in sync More... over 22 years ago
defining havePlayers in the network negotiuating function before the loop breaks the code as it is changed inside the loop! More... over 22 years ago
playerInput is a virtual function now instead of a signal. Careful this is a INCOMPATIBLE chance but necessary More... over 22 years ago
Game over function renamed to checkGameOver() as the other did even misled me... More... over 22 years ago
Only debug text changed More... over 22 years ago
Text changed More... over 22 years ago
We need to setTunr(false) after a move is done in a turn based game. The next turn will be enabled in the nextPlayer function. This allows to overwrite the next player function and have a delayed turning if you e.g. have to move a piece or so and want to wait until the animation is over More... over 22 years ago
More bool& -> bool * in kgameio.h signals. Maybe we should check whether this is a bug or a feature of QT3. Does it affect other signal parameter too, e.g. QDataStream & ? More... over 22 years ago
- minor fixes More... over 22 years ago
- bool& -> bool* in KGamePropertHandler::signalSendMessag. Obviously QT3 doesn't honor references in signals/slots anymore. This is the second fix about this topic - hope this doesn't affect more. This might be a QT bug - i cannot see another reason for this - small readability improvement of debug code More... over 22 years ago
delete a new player if we cannot add it because of maxPlayers() More... over 22 years ago
- fixing typo More... over 22 years ago
- improve readability - Martin, why did you replace virtual functions by an error message? More... over 22 years ago
===== MERGE Martin's QT2 version with Andy's QT3 Vversion ===== More... over 22 years ago
very small Martin sync More... over 22 years ago
small Martin sync More... over 22 years ago
missing include More... over 22 years ago
another Martin-sync: Martin actually fixed that crash-if-connection-fails bug!! Yippieee!! More... over 22 years ago
starting to sync with Martins QT-2 version of KGame More... over 22 years ago
more documentation (mostly KGameIO) More... over 22 years ago
fixing this evil property1=property2 bug does this also happen in KGameProperty[List|Array]? More... over 22 years ago
- implement policy column in KGameDebugDialog - indentation fixes - make the documentation in kgameproperty.h readable again - header rearrangements More... over 22 years ago
fixing compiler warning (unsigned int <-> int) + improving readability More... over 22 years ago
fixing compiler warnings (QT3) More... over 22 years ago
- removing 2 obsolete includes - fixing return value of removePlayer() More... over 22 years ago
did i really write this crap? unsigned fix... Martin: this might solve your chat problem More... over 22 years ago