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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
May 14, 2023 — May 14, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
spotting More... over 11 years ago
laser marker tweaks More... over 11 years ago
backblast effect for rocket launchers More... over 11 years ago
use W/S to control boat thrust More... over 11 years ago
thrust adjustment speed tweaks More... over 11 years ago
fixed mounting a burning vehicle & pushing boats back into the water More... over 11 years ago
disable NV only if sight doesn't allow it More... over 11 years ago
fixed bug where targeted projectiles would explode immediately More... over 11 years ago
HDR tweaks More... over 11 years ago
ent_action_* fixes More... over 11 years ago
default_map_models.cfg More... over 11 years ago
nobiax's models, part 2 More... over 11 years ago
nobiax's models, part 1 More... over 11 years ago
credits update More... over 11 years ago
track models More... over 11 years ago
model shadow orientation fix More... over 11 years ago
compile fix More... over 11 years ago
lower default value for emitmillis (ensures particles are created even at low gamespeed) More... almost 12 years ago
reduced vehicle explosion damage More... almost 12 years ago
use constant-length arrays More... almost 12 years ago
readme fix (that stuff _is_ PD) More... almost 12 years ago
improved water normals texture More... almost 12 years ago
linux32 binaries More... almost 12 years ago
target visibility test fix (need to allow for a little error to prevent false negatives) More... almost 12 years ago
increased NPC detection distance More... almost 12 years ago
NPC gunselect fix More... almost 12 years ago
fix unexpected NPC support (tentative) More... almost 12 years ago
added missing define More... almost 12 years ago
don't immobilize healing player (can move away to abort healing), also make healing take 7 seconds rather than 4 More... almost 12 years ago
show action status information for timed actions More... almost 12 years ago