Posted
almost 9 years
ago
by
kaitai_io
A new article by mnakamura1337 on using #KaitaiStruct for games reverse engineering: habrahabr.ru/post/309414/ (in Russian)
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Posted
almost 9 years
ago
by
kaitai_io
#KaitaiStruct binary format parser compiler builds are now available for Windows as .msi - ci.appveyor.com/project/GreyCa… - thanks to @appveyor
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Posted
almost 9 years
ago
by
kaitai_io
#Perl support in #KaitaiStruct comes in surprisingly fast! 74% is already done :) kaitai.io/ci/
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Posted
almost 9 years
ago
by
kaitai_io
@angealbertini Ok, layouting aside, can you advice on better viz for repetitions / conditions / switches / enums, for example?
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Posted
almost 9 years
ago
by
kaitai_io
@angealbertini ... but maybe you can share some of your visualization experience and tell me what can be improved in my GraphViz output?
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Posted
almost 9 years
ago
by
kaitai_io
@angealbertini Obviously, my attempt with #KaitaiStruct is just a PoC, and manual layout would always be better than autogenerated...
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Posted
almost 9 years
ago
by
kaitai_io
@lorenzo2472 @angealbertini @IgorSkochinsky @jduck Actually, it is closer to that #KaitaiStruct visualizer does
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Posted
almost 9 years
ago
by
kaitai_io
@lorenzo2472 @angealbertini @IgorSkochinsky @jduck Scapy is not really about *structure*, but about visualization of certain network packets
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Posted
almost 9 years
ago
by
kaitai_io
@angealbertini By the way, what have you used to generate "first automated attempt with GraphViz"? Or was it hand-written .dot file?
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Posted
almost 9 years
ago
by
kaitai_io
RT @reyammer: Just found the @kaitai_io project: simple text-based specs to generate binary data parsers. Super cool! More info: https://t.…
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