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Commits : Listings

Analyzed about 13 hours ago. based on code collected 1 day ago.
Mar 27, 2023 — Mar 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Bug 1489: Lock-Free Double-Buffered 'renderedShapes' causes data-race between rendering & input-edt, use synchronized tripple-buffering
Sven Gothel
as Sven Göthel
More... about 1 month ago
Bug 1489: Lock-Free Double-Buffered 'renderedShapes' causes data-race between rendering & input-edt, use synchronized tripple-buffering
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil.isSelfIntersecting1(): Always use off-curve points
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil.isSelfIntersecting1(): Always use off-curve points
Sven Gothel
as Sven Göthel
More... about 1 month ago
TypecastGlyph: Add complex/simple info in toString()
Sven Gothel
as Sven Göthel
More... about 1 month ago
TypecastGlyph: Add complex/simple info in toString()
Sven Gothel
as Sven Göthel
More... about 1 month ago
TestTextRendererNEWT20: Fix fontSet override at main + add some glyph info in demo text
Sven Gothel
as Sven Göthel
More... about 1 month ago
TestTextRendererNEWT20: Fix fontSet override at main + add some glyph info in demo text
Sven Gothel
as Sven Göthel
More... about 1 month ago
Graph: Cleanup Loop & OutlineShape, more compact methods
Sven Gothel
as Sven Göthel
More... about 1 month ago
Graph: Cleanup Loop & OutlineShape, more compact methods
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Add experimental isSelfIntersecting1() with O(n*n) complexity
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Add experimental isSelfIntersecting1() with O(n*n) complexity
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Bring back specialized testSeg2segIntersection() w/ build-in FloatUtil.EPSILON epsilon and no collinear test
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Bring back specialized testSeg2segIntersection() w/ build-in FloatUtil.EPSILON epsilon and no collinear test
Sven Gothel
as Sven Göthel
More... about 1 month ago
Bump tests.sh
Sven Gothel
as Sven Göthel
More... about 1 month ago
Bump tests.sh
Sven Gothel
as Sven Göthel
More... about 1 month ago
Bug 1501: Refine convex == !complex: Use 'complex' term, have env-property toggle OutlineShape's isComplex() for visibility
Sven Gothel
as Sven Göthel
More... about 1 month ago
Bug 1501: Refine convex == !complex: Use 'complex' term, have env-property toggle OutlineShape's isComplex() for visibility
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil.isConvex1(): Fix zero test and handle out-of-bounds
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil.isConvex1(): Fix zero test and handle out-of-bounds
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Generalize *seg2segIntersection* w/ epsilon and doCollinear
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Generalize *seg2segIntersection* w/ epsilon and doCollinear
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Remove double InCircleDThreshold = DoubleUtil.EPSILON
Sven Gothel
as Sven Göthel
More... about 1 month ago
VectorUtil: Remove double InCircleDThreshold = DoubleUtil.EPSILON
Sven Gothel
as Sven Göthel
More... about 1 month ago
DoubleUtil: Align Epsilon ops w/ FloatUtil
Sven Gothel
as Sven Göthel
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DoubleUtil: Align Epsilon ops w/ FloatUtil
Sven Gothel
as Sven Göthel
More... about 1 month ago
FloatUtil Epsilon ops: Generalize all epsilon operations by allowing passing a zero epsilon value to reduce complexity in upper math layers
Sven Gothel
as Sven Göthel
More... about 1 month ago
FloatUtil Epsilon ops: Generalize all epsilon operations by allowing passing a zero epsilon value to reduce complexity in upper math layers
Sven Gothel
as Sven Göthel
More... about 1 month ago
Use FloatUtil.isZero(a) w/ build-in FloatUtil.EPSILON directly instead of passing FloatUtil.EPSILON to explicit isZero(a, epsilon)
Sven Gothel
as Sven Göthel
More... about 1 month ago
Use FloatUtil.isZero(a) w/ build-in FloatUtil.EPSILON directly instead of passing FloatUtil.EPSILON to explicit isZero(a, epsilon)
Sven Gothel
as Sven Göthel
More... about 1 month ago