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High Activity
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 3 hours
ago.
Jun 05, 2024 — Jun 05, 2025
Showing page 275 of 281
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- use JmeFormatter in jMP output window
nor..67
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about 14 years ago
- fix logging to only replace logger for jme3 packages
nor..67
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about 14 years ago
* Added new renderer capability: NonPowerOfTwoTextures * LwjglRenderer will show warnings when NPOT textures are used and the graphics card doesn't support them * LwjglGL1Renderer will scale textures to POT sizes if NPOT is not supported * Enable simple logging
Momoko_Fan
as sha..rd
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about 14 years ago
- refresh parent and created folder after model import
nor..67
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about 14 years ago
* J3O files will now automatically load J3M files if they were loaded via assetManager.loadMaterial()
Momoko_Fan
as sha..rd
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about 14 years ago
* TextureKey.equals() now takes into account flip Y flag
Momoko_Fan
as sha..rd
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about 14 years ago
- remove updateModelBounds() call from BasicGame template
nor..67
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about 14 years ago
- remove deprecated material data from BasicGame template Main.java
nor..67
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about 14 years ago
Node : fixed setTransformRefresh to properly set the transform refresh to all the node's children.
rem..om
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about 14 years ago
- Used TempVars for transform calculation in getOffsetTransform
rem..om
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about 14 years ago
Fixed an indexing bug introduced by the last change.
PSp..om
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about 14 years ago
* Proper TempVars lock/unlock usage in SkeletonControl ... Although it shouldn't really break anything since that class is the only one using the skinning arrays. * Deprecated Transform.Identity since it does not follow conventions. Added IDENTITY to replace it.
Momoko_Fan
as sha..rd
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about 14 years ago
* Fixed a possible issue where updateLogicalState could cause an IndexOutOfBoundsException
Momoko_Fan
as sha..rd
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about 14 years ago
* Made Bone.getAttachmentsNode() private, instead the method in AnimControl should be used * Lights do not have names because they are not part of the scene graph * Fixed compiler warnings with IntMap iteration
Momoko_Fan
as sha..rd
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about 14 years ago
Getting rid of a couple of compiler warnings.
PSp..om
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about 14 years ago
Unreverted back change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 because change is so fun :D, and it's more logical...i guess
rem..om
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about 14 years ago
Bone animation : - Split of the AnimControl in two parts : - The AnimControl that handles skeleton transformation via tha animation data - The SkeletonControl that handles the skinning of the mesh using skeleton transformations - Ensured backward compatibility with old j3o files, and changed the ogre mesh loader to create the controls properly - Reverted change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 transforms passed to the setUserTransform methods must be considered as increments to current transform - Fixed some issues in the ragdollControl and test case (still WIP don't use it)
rem..om
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about 14 years ago
- fix SceneToolController AppState implementation
nor..67
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about 14 years ago
- remove isActive from AppState interface
nor..67
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about 14 years ago
Fixed tests that use wildHouse.zip so that the loading append in the simple init and not in the main, because it fails since the testChooser change On a side note the wildhouse.zip in the download section is not the same as the one in the test package, and fails to load due to bad file naming (meshxml instead of mesh.xml)
rem..om
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about 14 years ago
* Forgot this one ..
Momoko_Fan
as sha..rd
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about 14 years ago
* OBJLoader will no longer crash when it cannot find materials in MTL file * Fixed bug where calling any of the Listener methods would have no effect
Momoko_Fan
as sha..rd
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about 14 years ago
Remove the line that puts all bitmap text into the Gui bucket by default because it's confusing and in most cases the bitmap text would have inherited that bucket from its parent if it were appropriate. Unless someone educates me as to the error of my ways.
PSp..om
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about 14 years ago
Added a log INFO message for when messages are dispatched and no listeners are registered to receive it.
PSp..om
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about 14 years ago
Fixed an NPE (apparently harmless) for a certain connection teardown ordering and added some logging just to be sure the channels are getting closed.
PSp..om
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about 14 years ago
Fixed a getConnection() bug caused by a silent autoboxing issue left over from when the long -> int client ID conversion was made. Now connection lookups work again.
PSp..om
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about 14 years ago
RagdollControl ---WIP---- - Automatic creation of the ragdoll collisions shapes - Changed TestBoneRagdoll (press space to activate physics, left click to shoot bombs)
rem..om
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about 14 years ago
Missing Search Textfield in TestChooser
mul..va
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about 14 years ago
- fix Ray vars unlocking
nor..67
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about 14 years ago
- fix use of tempVars
nor..67
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about 14 years ago
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