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Commits : Listings

Analyzed about 15 hours ago. based on code collected 1 day ago.
Nov 11, 2025 — Nov 11, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Retire native resources without retaining stale buffer bindings (#3063) More... 2 days ago
Fix multisample input sampling in ContrastAdjustment and CrossHatch (#3062) More... 2 days ago
Let SDL select the EGL platform for its video driver (#3053) More... 2 days ago
Use mesh-owned instance counts for validation and statistics (#3050) More... 4 days ago
Print the text of OpenGL debug messages (#3049) More... 4 days ago
Honor filter enable flags set before initialization (#3052) More... 4 days ago
Read engine Git metadata from the engine checkout (#3048) More... 4 days ago
Validate GLES GPU timing results (#3044) More... 4 days ago
Complete queued tasks correctly when they return null (#3045) More... 4 days ago
Fix ANGLE startup with graphics diagnostics enabled (#3042) More... 6 days ago
Fix half-float values being corrupted during image conversion (#3041) More... 7 days ago
Activate the destination texture unit before 2D subimage uploads (#3039) More... 7 days ago
ci: bump androidx.fragment:fragment from 1.9.0 to 1.9.1 (#3034) More... 7 days ago
ci: bump gradle/actions from 6.3.0 to 6.4.0 (#3035) More... 7 days ago
ci: bump androidx-fragment-testing from 1.9.0 to 1.9.1 (#3036) More... 7 days ago
Run asset locator tests without external downloads (#3040) More... 7 days ago
Preserve all glTF joint attachments (#3038) More... 9 days ago
Migrate ogre test scenes to j3o and move jme3-testdata to its own repo (#3033) More... 12 days ago
feat: lwjglx-awt library update (lwjgl3) - v0.2.5 (#2980) More... 12 days ago
Use native-bootstrap to find folder for safer natives extraction (#3012) More... 12 days ago
Remove AWT dependencies from jme3-terrain and enable terrain examples on iOS (#2797) More... 13 days ago
Target Java 11 bytecode (#2750) More... 13 days ago
Add JMH benchmark harness (#2778) More... 13 days ago
BitmapFont: optimize text updates and reuse assembly buffers (#2982) More... 13 days ago
fix: patch for the main thread (awt | lwjgl3) (#2935) More... 13 days ago
Initialize loaded scene transforms, lights and material overrides (#3002) More... 13 days ago
Fix glTF CUBICSPLINE animation sampling (#2818) More... 13 days ago
Keep global lights consistent when scene branches change (#2997) More... 13 days ago
Reset texture and framebuffer bindings immediately on invalidation (#2994) More... 13 days ago
Resolve MSAA in GLES3 contexts when GL_ARB_texture_multisample is not available (#3031) More... 13 days ago