| Move editor and tests into other src folders |
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over 12 years ago
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| Keep array of original data in map files for the editor |
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over 12 years ago
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| follow better pacakge naming conventions |
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almost 14 years ago
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| Starting my quest to document more of the code |
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about 14 years ago
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| Deleting useless enemy files |
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about 14 years ago
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| Fix sleeping going too fast |
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about 14 years ago
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| Only add gold if the enemy is added properly |
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about 14 years ago
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| Fix gold loading of enemies |
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about 14 years ago
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| Allow advancing messages faster in VictoryState by pressing A |
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about 14 years ago
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| Fix up run.bat for Windows (also, you need Java 1.7 to run the game now) |
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about 14 years ago
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| New HOWTOPLAY for version 1.2 |
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about 14 years ago
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| Compiled Jar of the engine added for test demoing |
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about 14 years ago
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| New parties should start with 500 G (messed this up a few commits ago) |
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about 14 years ago
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| Move all the tests into their own package |
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about 14 years ago
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| Modified run scripts based on what I learned from JPCSP's |
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about 14 years ago
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| Tossing 3rd Party libraries into a lib folder |
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about 14 years ago
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| Throwing in some dangerous tall grass |
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about 14 years ago
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| GameFrame Update Also fix parties and stuff being reset after game over Temp fix for Menu system (if a different party was made but the game entered menu again it'd still show the old party's data) |
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about 14 years ago
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| A lot of stuff involving timing Also TitleScreen now loops the intro after 30 sec of waiting |
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about 14 years ago
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| Soft reset (has really come in handy at con) |
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about 14 years ago
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| Give Zecora a custom shop message |
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about 14 years ago
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| Fix transition causing freezing when transOut was null and transIn wasn't |
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about 14 years ago
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| Don't kill music after finishing title scene (should still play during Creation) |
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about 14 years ago
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| Transitions should no longer be frame dependent in spend GameFrame has a better frame counter ContentPanel pauses complete engine updating and input while transitioning |
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about 14 years ago
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| Player equipment can now be loaded from save Fix equipping armor |
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about 14 years ago
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| Add toString() for Spells |
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about 14 years ago
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| Start() for BattleScene shouldn't do anything |
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about 14 years ago
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| Remove debug line |
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about 14 years ago
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| Have HUDs just keep and store their arrow position instead of allocating memory for an array every call |
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about 14 years ago
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| Fix Players not having spells for testing |
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about 14 years ago
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