1
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
May 13, 2023 — May 13, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added SimpleCamera. More... over 14 years ago
Abstracted camera system. More... over 14 years ago
Added entity timer events. More... over 14 years ago
Finished first level, added main menu. More... over 14 years ago
Added hedgehog. More... over 14 years ago
Added PatrollingController. More... over 14 years ago
Made audio system not go fatal error when sound not found. More... over 14 years ago
Started tutorial level. More... over 14 years ago
Added entity render filter. More... over 14 years ago
Allowing infintely lasting life effects. More... over 14 years ago
Removed radians/degrees inconsitency. More... over 14 years ago
Moved functions around a bit. More... over 14 years ago
Added a simple particle framework. More... over 14 years ago
Added sweep test instead of naive algorithm for entity-entity collisions. More... over 14 years ago
Removed manual swig make. More... over 14 years ago
Fixed readme. More... over 14 years ago
Made changes to allow compilation with VC++. More... over 14 years ago
Committing for beta test before demo release. More... over 14 years ago
Fixed spiders in first level. More... over 14 years ago
Added some sound effects. More... over 14 years ago
Deleted sounds. More... over 14 years ago
Added soundtrack and authors info. More... over 14 years ago
Added level-01 end. More... over 14 years ago
Fixed some entity default attributes. More... over 14 years ago
Added QuadTree bug when no objects available. More... over 14 years ago
Added TextEffect and fixed an awful number of bugs. More... over 14 years ago
Added hat and bullets. More... over 14 years ago
Fixed issue causing small segments not to be renderer. More... over 14 years ago
Added Sprite(fileName) constructor. More... over 14 years ago
Worked on level 1. More... over 14 years ago