A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
30 Day SummaryOct 28 2023 — Nov 27 2023
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12 Month SummaryNov 27 2022 — Nov 27 2023
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